55 mColorTextureParameter =
new Qt3DRender::QParameter( QStringLiteral(
"colorTexture" ), forwardRenderView.
colorTexture() );
56 mDepthTextureParameter =
new Qt3DRender::QParameter( QStringLiteral(
"depthTexture" ), forwardRenderView.
depthTexture() );
57 mShadowMapParameter =
new Qt3DRender::QParameter( QStringLiteral(
"shadowTexture" ), shadowRenderView.
mapTexture() );
59 mMaterial->addParameter( mColorTextureParameter );
60 mMaterial->addParameter( mDepthTextureParameter );
61 mMaterial->addParameter( mShadowMapParameter );
62 mMaterial->addParameter( mAmbientOcclusionTextureParameter );
67 mFarPlaneParameter =
new Qt3DRender::QParameter( QStringLiteral(
"farPlane" ), mMainCamera->farPlane() );
68 mMaterial->addParameter( mFarPlaneParameter );
69 connect( mMainCamera, &Qt3DRender::QCamera::farPlaneChanged, mFarPlaneParameter, [&](
float farPlane ) {
70 mFarPlaneParameter->setValue( farPlane );
72 mNearPlaneParameter =
new Qt3DRender::QParameter( QStringLiteral(
"nearPlane" ), mMainCamera->nearPlane() );
73 mMaterial->addParameter( mNearPlaneParameter );
74 connect( mMainCamera, &Qt3DRender::QCamera::nearPlaneChanged, mNearPlaneParameter, [&](
float nearPlane ) {
75 mNearPlaneParameter->setValue( nearPlane );
78 mLightFarPlaneParameter =
new Qt3DRender::QParameter( QStringLiteral(
"lightFarPlane" ), mLightCamera->farPlane() );
79 mMaterial->addParameter( mLightFarPlaneParameter );
80 connect( mLightCamera, &Qt3DRender::QCamera::farPlaneChanged, mLightFarPlaneParameter, [&](
float farPlane ) {
81 mLightFarPlaneParameter->setValue( farPlane );
83 mLightNearPlaneParameter =
new Qt3DRender::QParameter( QStringLiteral(
"lightNearPlane" ), mLightCamera->nearPlane() );
84 mMaterial->addParameter( mLightNearPlaneParameter );
85 connect( mLightCamera, &Qt3DRender::QCamera::nearPlaneChanged, mLightNearPlaneParameter, [&](
float nearPlane ) {
86 mLightNearPlaneParameter->setValue( nearPlane );
89 mMainCameraInvViewMatrixParameter =
new Qt3DRender::QParameter( QStringLiteral(
"invertedCameraView" ), mMainCamera->viewMatrix().inverted() );
90 mMaterial->addParameter( mMainCameraInvViewMatrixParameter );
91 mMainCameraInvProjMatrixParameter =
new Qt3DRender::QParameter( QStringLiteral(
"invertedCameraProj" ), mMainCamera->projectionMatrix().inverted() );
92 mMaterial->addParameter( mMainCameraInvProjMatrixParameter );
93 connect( mMainCamera, &Qt3DRender::QCamera::projectionMatrixChanged, mMainCameraInvProjMatrixParameter, [&](
const QMatrix4x4 &projectionMatrix ) {
94 mMainCameraInvProjMatrixParameter->setValue( projectionMatrix.inverted() );
96 connect( mMainCamera, &Qt3DRender::QCamera::viewMatrixChanged, mMainCameraInvViewMatrixParameter, [&]() {
97 mMainCameraInvViewMatrixParameter->setValue( mMainCamera->viewMatrix().inverted() );
100 mShadowMinX =
new Qt3DRender::QParameter( QStringLiteral(
"shadowMinX" ), QVariant::fromValue( 0.0f ) );
101 mShadowMaxX =
new Qt3DRender::QParameter( QStringLiteral(
"shadowMaxX" ), QVariant::fromValue( 0.0f ) );
102 mShadowMinY =
new Qt3DRender::QParameter( QStringLiteral(
"shadowMinY" ), QVariant::fromValue( 0.0f ) );
103 mShadowMaxY =
new Qt3DRender::QParameter( QStringLiteral(
"shadowMaxY" ), QVariant::fromValue( 0.0f ) );
109 mRenderShadowsParameter =
new Qt3DRender::QParameter( QStringLiteral(
"renderShadows" ), QVariant::fromValue( 0 ) );
110 mMaterial->addParameter( mRenderShadowsParameter );
112 mShadowBiasParameter =
new Qt3DRender::QParameter( QStringLiteral(
"shadowBias" ), QVariant::fromValue( 0.00001f ) );
113 mMaterial->addParameter( mShadowBiasParameter );
115 mEyeDomeLightingEnabledParameter =
new Qt3DRender::QParameter( QStringLiteral(
"edlEnabled" ), QVariant::fromValue( 0 ) );
116 mEyeDomeLightingStrengthParameter =
new Qt3DRender::QParameter( QStringLiteral(
"edlStrength" ), QVariant::fromValue( 1000.0f ) );
117 mEyeDomeLightingDistanceParameter =
new Qt3DRender::QParameter( QStringLiteral(
"edlDistance" ), QVariant::fromValue( 2.0f ) );
118 mMaterial->addParameter( mEyeDomeLightingEnabledParameter );
119 mMaterial->addParameter( mEyeDomeLightingStrengthParameter );
120 mMaterial->addParameter( mEyeDomeLightingDistanceParameter );
122 mAmbientOcclusionEnabledParameter =
new Qt3DRender::QParameter( QStringLiteral(
"ssaoEnabled" ), QVariant::fromValue( 0 ) );
123 mMaterial->addParameter( mAmbientOcclusionEnabledParameter );
125 mLightPosition =
new Qt3DRender::QParameter( QStringLiteral(
"lightPosition" ), QVariant::fromValue( QVector3D() ) );
126 mLightDirection =
new Qt3DRender::QParameter( QStringLiteral(
"lightDirection" ), QVariant::fromValue( QVector3D() ) );
127 mMaterial->addParameter( mLightPosition );
128 mMaterial->addParameter( mLightDirection );
130 const QString vertexShaderPath = QStringLiteral(
"qrc:/shaders/postprocess.vert" );
131 const QString fragmentShaderPath = QStringLiteral(
"qrc:/shaders/postprocess.frag" );
133 mShader->setVertexShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( vertexShaderPath ) ) );
134 mShader->setFragmentShaderCode( Qt3DRender::QShaderProgram::loadSource( QUrl( fragmentShaderPath ) ) );
153 float minX, maxX, minY, maxY, minZ, maxZ;
154 QVector3D lookingAt = mMainCamera->viewCenter();
155 const float d = 2 * ( mMainCamera->position() - mMainCamera->viewCenter() ).length();
160 lookingAt = QVector3D( 0.5f * ( minX + maxX ), 0.5f * ( minY + maxY ), mMainCamera->viewCenter().z() );
161 const QVector3D lightPosition = lookingAt + QVector3D( 0.0f, 0.0f, d );
162 mLightCamera->setPosition( lightPosition );
163 mLightCamera->setViewCenter( lookingAt );
164 mLightCamera->setUpVector( QVector3D( 0.0f, 1.0f, 0.0f ) );
165 mLightCamera->rotateAboutViewCenter( QQuaternion::rotationTo( QVector3D( 0.0f, 0.0f, -1.0f ), lightDirection ) );
167 mLightCamera->setProjectionType( Qt3DRender::QCameraLens::ProjectionType::OrthographicProjection );
168 mLightCamera->lens()->setOrthographicProjection(
169 -0.7f * ( maxX - minX ), 0.7f * ( maxX - minX ),
170 -0.7f * ( maxY - minY ), 0.7f * ( maxY - minY ),
171 1.0f, 2 * ( lookingAt - lightPosition ).length()