17#include "moc_qgsframegraph.cpp"
26#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
27#include <Qt3DRender/QAttribute>
28#include <Qt3DRender/QBuffer>
29#include <Qt3DRender/QGeometry>
35#include <Qt3DCore/QAttribute>
36#include <Qt3DCore/QBuffer>
37#include <Qt3DCore/QGeometry>
44#include <Qt3DRender/QGeometryRenderer>
45#include <Qt3DRender/QTechnique>
46#include <Qt3DRender/QGraphicsApiFilter>
47#include <Qt3DRender/QBlendEquation>
48#include <Qt3DRender/QColorMask>
49#include <Qt3DRender/QSortPolicy>
50#include <Qt3DRender/QNoDepthMask>
51#include <Qt3DRender/QBlendEquationArguments>
52#include <Qt3DRender/QAbstractTexture>
53#include <Qt3DRender/QNoDraw>
69void QgsFrameGraph::constructForwardRenderPass()
74void QgsFrameGraph::constructShadowRenderPass()
79void QgsFrameGraph::constructDebugTexturePass( Qt3DRender::QFrameGraphNode *topNode )
84Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForProcessing()
86 Qt3DRender::QCameraSelector *cameraSelector =
new Qt3DRender::QCameraSelector;
87 cameraSelector->setObjectName(
"Sub pass Postprocessing" );
90 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( cameraSelector );
93 new Qt3DRender::QClearBuffers( layerFilter );
95 Qt3DRender::QLayer *postProcessingLayer =
new Qt3DRender::QLayer();
97 layerFilter->addLayer( postProcessingLayer );
98 mPostprocessingEntity->setObjectName(
"PostProcessingPassEntity" );
100 return cameraSelector;
103Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForRenderCapture()
105 Qt3DRender::QFrameGraphNode *top =
new Qt3DRender::QNoDraw;
106 top->setObjectName(
"Sub pass RenderCapture" );
108 mRenderCapture =
new Qt3DRender::QRenderCapture( top );
113Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructPostprocessingPass()
115 mRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector;
116 mRenderCaptureTargetSelector->setObjectName(
"Postprocessing render pass" );
117 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
119 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget( mRenderCaptureTargetSelector );
125 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
126 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
129 mRenderCaptureColorTexture =
new Qt3DRender::QTexture2D( colorOutput );
130 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
131 mRenderCaptureColorTexture->setFormat( Qt3DRender::QAbstractTexture::RGB8_UNorm );
132 mRenderCaptureColorTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
133 mRenderCaptureColorTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
134 mRenderCaptureColorTexture->setObjectName(
"PostProcessingPass::ColorTarget" );
137 colorOutput->setTexture( mRenderCaptureColorTexture );
138 renderTarget->addOutput( colorOutput );
140 Qt3DRender::QRenderTargetOutput *depthOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
142 depthOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Depth );
143 mRenderCaptureDepthTexture =
new Qt3DRender::QTexture2D( depthOutput );
144 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
145 mRenderCaptureDepthTexture->setFormat( Qt3DRender::QAbstractTexture::DepthFormat );
146 mRenderCaptureDepthTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
147 mRenderCaptureDepthTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
148 mRenderCaptureDepthTexture->setComparisonFunction( Qt3DRender::QAbstractTexture::CompareLessEqual );
149 mRenderCaptureDepthTexture->setComparisonMode( Qt3DRender::QAbstractTexture::CompareRefToTexture );
150 mRenderCaptureDepthTexture->setObjectName(
"PostProcessingPass::DepthTarget" );
152 depthOutput->setTexture( mRenderCaptureDepthTexture );
153 renderTarget->addOutput( depthOutput );
155 mRenderCaptureTargetSelector->setTarget( renderTarget );
158 constructSubPostPassForProcessing()->setParent( mRenderCaptureTargetSelector );
159 constructDebugTexturePass( mRenderCaptureTargetSelector );
160 constructSubPostPassForRenderCapture()->setParent( mRenderCaptureTargetSelector );
162 return mRenderCaptureTargetSelector;
165void QgsFrameGraph::constructAmbientOcclusionRenderPass()
173Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructRubberBandsPass()
175 mRubberBandsCameraSelector =
new Qt3DRender::QCameraSelector;
176 mRubberBandsCameraSelector->setObjectName(
"RubberBands Pass CameraSelector" );
177 mRubberBandsCameraSelector->setCamera( mMainCamera );
179 mRubberBandsLayerFilter =
new Qt3DRender::QLayerFilter( mRubberBandsCameraSelector );
180 mRubberBandsLayerFilter->addLayer( mRubberBandsLayer );
182 Qt3DRender::QBlendEquationArguments *blendState =
new Qt3DRender::QBlendEquationArguments;
183 blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
184 blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
186 Qt3DRender::QBlendEquation *blendEquation =
new Qt3DRender::QBlendEquation;
187 blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
189 mRubberBandsStateSet =
new Qt3DRender::QRenderStateSet( mRubberBandsLayerFilter );
190 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest;
191 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
192 mRubberBandsStateSet->addRenderState( depthTest );
193 mRubberBandsStateSet->addRenderState( blendState );
194 mRubberBandsStateSet->addRenderState( blendEquation );
199 mRubberBandsRenderTargetSelector =
new Qt3DRender::QRenderTargetSelector( mRubberBandsStateSet );
200 mRubberBandsRenderTargetSelector->setTarget(
forwardRenderView().renderTargetSelector()->target() );
202 return mRubberBandsCameraSelector;
206void QgsFrameGraph::constructDepthRenderPass()
254 mRubberBandsLayer =
new Qt3DRender::QLayer;
255 mRubberBandsLayer->setObjectName(
"mRubberBandsLayer" );
256 mRubberBandsLayer->setRecursive(
true );
258 mRenderSurfaceSelector =
new Qt3DRender::QRenderSurfaceSelector;
260 QObject *surfaceObj =
dynamic_cast<QObject *
>( surface );
261 Q_ASSERT( surfaceObj );
263 mRenderSurfaceSelector->setSurface( surfaceObj );
264 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
266 mMainViewPort =
new Qt3DRender::QViewport( mRenderSurfaceSelector );
267 mMainViewPort->setNormalizedRect( QRectF( 0.0f, 0.0f, 1.0f, 1.0f ) );
270 constructForwardRenderPass();
273 Qt3DRender::QFrameGraphNode *rubberBandsPass = constructRubberBandsPass();
274 rubberBandsPass->setObjectName(
"rubberBandsPass" );
275 rubberBandsPass->setParent( mMainViewPort );
278 constructShadowRenderPass();
281 constructDepthRenderPass();
284 constructAmbientOcclusionRenderPass();
287 Qt3DRender::QFrameGraphNode *postprocessingPass = constructPostprocessingPass();
288 postprocessingPass->setParent( mMainViewPort );
289 postprocessingPass->setObjectName(
"PostProcessingPass" );
291 mRubberBandsRootEntity =
new Qt3DCore::QEntity( mRootEntity );
292 mRubberBandsRootEntity->setObjectName(
"mRubberBandsRootEntity" );
293 mRubberBandsRootEntity->addComponent( mRubberBandsLayer );
298 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
300 mRenderViewMap[name]->topGraphNode()->setParent( ( QNode * )
nullptr );
301 mRenderViewMap.erase( name );
308 if ( mRenderViewMap.find( name ) == mRenderViewMap.end() )
310 mRenderViewMap[name] = std::move(
renderView );
311 mRenderViewMap[name]->topGraphNode()->setParent( topNode ? topNode : mMainViewPort );
312 mRenderViewMap[name]->updateWindowResize( mSize.width(), mSize.height() );
323 if ( mRenderViewMap[name] )
325 mRenderViewMap[name]->setEnabled( enable );
331 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
333 return mRenderViewMap[name].get();
340 return mRenderViewMap[name] !=
nullptr && mRenderViewMap[name]->isEnabled();
368 for (
int i = 0, dirLight = 0; !light && i < lightSources.size(); i++ )
372 if ( dirLight == selectedLight )
373 light = qgis::down_cast< QgsDirectionalLightSettings * >( lightSources[i] );
405 if ( mShadowTextureDebugging )
412 delete mShadowTextureDebugging;
413 mShadowTextureDebugging =
nullptr;
429 if ( mDepthTextureDebugging )
436 delete mDepthTextureDebugging;
437 mDepthTextureDebugging =
nullptr;
444 QObject *top = mRenderSurfaceSelector;
445 while ( top->parent() &&
dynamic_cast<Qt3DRender::QFrameGraphNode *
>( top->parent() ) )
449 context.
lowestId = mMainCamera->id().id();
452 return strList.join(
"\n" ) + QString(
"\n" );
458 return strList.join(
"\n" ) + QString(
"\n" );
474 for (
auto it = mRenderViewMap.begin(); it != mRenderViewMap.end(); ++it )
480 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
481 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
482 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
487 return mRenderCapture;
492 if ( enabled == mRenderCaptureEnabled )
494 mRenderCaptureEnabled = enabled;
495 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
@ Directional
Directional light source.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
double debugShadowMapSize() const
Returns the size of the shadow map preview.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
Base class for 3D render view.
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
virtual void updateWindowResize(int width, int height)
Called when 3D window is resized.
Container class that holds different objects related to ambient occlusion rendering.
void setRadius(float radius)
Delegates to QgsAmbientOcclusionRenderEntity::setRadius.
virtual void setEnabled(bool enable) override
Enable or disable via enable the render view sub tree.
void setIntensity(float intensity)
Delegates to QgsAmbientOcclusionRenderEntity::setIntensity.
void setThreshold(float threshold)
Delegates to QgsAmbientOcclusionRenderEntity::setThreshold.
Contains the configuration of ambient occlusion rendering.
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
An entity that is responsible for debugging texture.
void setPosition(Qt::Corner corner, double size)
Sets the texture debugging parameters.
Simple renderview to preview/debug textures.
Qt3DRender::QLayer * debugLayer() const
Returns layer in which entities must be added in the in order to be processed by this renderview.
Container class that holds different objects related to depth rendering.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color)
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
Qt3DRender::QTexture2D * depthTexture() const
Returns forward depth texture.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
static QStringList dumpFrameGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the frame graph starting from node. The object ids will be given relatively to...
static QStringList dumpSceneGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the scene graph starting from node. The object ids will be given relatively to...
void updateAmbientOcclusionSettings(const QgsAmbientOcclusionSettings &settings)
Updates settings for ambient occlusion.
void updateEyeDomeSettings(const Qgs3DMapSettings &settings)
Updates settings for eye dome lighting.
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
QgsAmbientOcclusionRenderView & ambientOcclusionRenderView()
Returns ambient occlusion renderview.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
void updateDebugShadowMapSettings(const Qgs3DMapSettings &settings)
Updates settings for shadows debug map.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
static const QString AMBIENT_OCCLUSION_RENDERVIEW
Ambient occlusion render view name.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color)
static const QString FORWARD_RENDERVIEW
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
QString dumpSceneGraph() const
Dumps scene graph as string.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
static const QString DEBUG_RENDERVIEW
void setSize(QSize s)
Sets the size of the buffers used for rendering.
static const QString DEPTH_RENDERVIEW
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)
Constructor.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the scene.
An entity that is responsible for applying post processing effects.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether screen space ambient occlusion is enabled.
void setShadowRenderingEnabled(bool enabled)
Sets whether shadow rendering is enabled.
void updateShadowSettings(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setEyeDomeLightingDistance(int distance)
Sets the eye dome lighting distance (contributes to the contrast of the image)
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setEyeDomeLightingStrength(double strength)
Sets the eye dome lighting strength.
void setEyeDomeLightingEnabled(bool enabled)
Sets whether eye dome lighting is enabled.
Container class that holds different objects related to shadow rendering.
void setMapSize(int width, int height)
Update shadow depth texture size.
virtual void setEnabled(bool enable) override
Enable or disable via enable the renderview sub tree.
Qt3DRender::QTexture2D * mapTexture() const
Returns shadow depth texture.
Contains configuration for rendering shadows.
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry