17#include "moc_qgsframegraph.cpp"
28#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 )
29#include <Qt3DRender/QAttribute>
30#include <Qt3DRender/QBuffer>
31#include <Qt3DRender/QGeometry>
37#include <Qt3DCore/QAttribute>
38#include <Qt3DCore/QBuffer>
39#include <Qt3DCore/QGeometry>
46#include <Qt3DRender/QGeometryRenderer>
47#include <Qt3DRender/QTechnique>
48#include <Qt3DRender/QGraphicsApiFilter>
49#include <Qt3DRender/QBlendEquation>
50#include <Qt3DRender/QColorMask>
51#include <Qt3DRender/QSortPolicy>
52#include <Qt3DRender/QNoDepthMask>
53#include <Qt3DRender/QBlendEquationArguments>
54#include <Qt3DRender/QAbstractTexture>
55#include <Qt3DRender/QNoDraw>
69void QgsFrameGraph::constructForwardRenderPass()
74void QgsFrameGraph::constructShadowRenderPass()
79void QgsFrameGraph::constructDebugTexturePass( Qt3DRender::QFrameGraphNode *topNode )
84Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForProcessing()
86 Qt3DRender::QCameraSelector *cameraSelector =
new Qt3DRender::QCameraSelector;
87 cameraSelector->setObjectName(
"Sub pass Postprocessing" );
90 Qt3DRender::QLayerFilter *layerFilter =
new Qt3DRender::QLayerFilter( cameraSelector );
93 new Qt3DRender::QClearBuffers( layerFilter );
95 Qt3DRender::QLayer *postProcessingLayer =
new Qt3DRender::QLayer();
97 layerFilter->addLayer( postProcessingLayer );
98 mPostprocessingEntity->setObjectName(
"PostProcessingPassEntity" );
100 return cameraSelector;
103Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructSubPostPassForRenderCapture()
105 Qt3DRender::QFrameGraphNode *top =
new Qt3DRender::QNoDraw;
106 top->setObjectName(
"Sub pass RenderCapture" );
108 mRenderCapture =
new Qt3DRender::QRenderCapture( top );
113Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructPostprocessingPass()
115 mRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector;
116 mRenderCaptureTargetSelector->setObjectName(
"Postprocessing render pass" );
117 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
119 Qt3DRender::QRenderTarget *renderTarget =
new Qt3DRender::QRenderTarget( mRenderCaptureTargetSelector );
125 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
126 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
129 mRenderCaptureColorTexture =
new Qt3DRender::QTexture2D( colorOutput );
130 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
131 mRenderCaptureColorTexture->setFormat( Qt3DRender::QAbstractTexture::RGB8_UNorm );
132 mRenderCaptureColorTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
133 mRenderCaptureColorTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
134 mRenderCaptureColorTexture->setObjectName(
"PostProcessingPass::ColorTarget" );
137 colorOutput->setTexture( mRenderCaptureColorTexture );
138 renderTarget->addOutput( colorOutput );
140 Qt3DRender::QRenderTargetOutput *depthOutput =
new Qt3DRender::QRenderTargetOutput( renderTarget );
142 depthOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Depth );
143 mRenderCaptureDepthTexture =
new Qt3DRender::QTexture2D( depthOutput );
144 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
145 mRenderCaptureDepthTexture->setFormat( Qt3DRender::QAbstractTexture::DepthFormat );
146 mRenderCaptureDepthTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
147 mRenderCaptureDepthTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
148 mRenderCaptureDepthTexture->setComparisonFunction( Qt3DRender::QAbstractTexture::CompareLessEqual );
149 mRenderCaptureDepthTexture->setComparisonMode( Qt3DRender::QAbstractTexture::CompareRefToTexture );
150 mRenderCaptureDepthTexture->setObjectName(
"PostProcessingPass::DepthTarget" );
152 depthOutput->setTexture( mRenderCaptureDepthTexture );
153 renderTarget->addOutput( depthOutput );
155 mRenderCaptureTargetSelector->setTarget( renderTarget );
158 constructSubPostPassForProcessing()->setParent( mRenderCaptureTargetSelector );
159 constructDebugTexturePass( mRenderCaptureTargetSelector );
160 constructSubPostPassForRenderCapture()->setParent( mRenderCaptureTargetSelector );
162 return mRenderCaptureTargetSelector;
165Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructAmbientOcclusionRenderPass()
167 mAmbientOcclusionRenderCameraSelector =
new Qt3DRender::QCameraSelector;
168 mAmbientOcclusionRenderCameraSelector->setObjectName(
"AmbientOcclusion render pass CameraSelector" );
169 mAmbientOcclusionRenderCameraSelector->setCamera( mMainCamera );
171 mAmbientOcclusionRenderStateSet =
new Qt3DRender::QRenderStateSet( mAmbientOcclusionRenderCameraSelector );
173 Qt3DRender::QDepthTest *depthRenderDepthTest =
new Qt3DRender::QDepthTest;
174 depthRenderDepthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
176 Qt3DRender::QCullFace *depthRenderCullFace =
new Qt3DRender::QCullFace;
177 depthRenderCullFace->setMode( Qt3DRender::QCullFace::NoCulling );
179 mAmbientOcclusionRenderStateSet->addRenderState( depthRenderDepthTest );
180 mAmbientOcclusionRenderStateSet->addRenderState( depthRenderCullFace );
182 mAmbientOcclusionRenderLayerFilter =
new Qt3DRender::QLayerFilter( mAmbientOcclusionRenderStateSet );
184 mAmbientOcclusionRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector( mAmbientOcclusionRenderLayerFilter );
185 Qt3DRender::QRenderTarget *colorRenderTarget =
new Qt3DRender::QRenderTarget( mAmbientOcclusionRenderCaptureTargetSelector );
191 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( colorRenderTarget );
192 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
195 mAmbientOcclusionRenderTexture =
new Qt3DRender::QTexture2D( colorOutput );
196 mAmbientOcclusionRenderTexture->setSize( mSize.width(), mSize.height() );
197 mAmbientOcclusionRenderTexture->setFormat( Qt3DRender::QAbstractTexture::R32F );
198 mAmbientOcclusionRenderTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
199 mAmbientOcclusionRenderTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
202 colorOutput->setTexture( mAmbientOcclusionRenderTexture );
203 colorRenderTarget->addOutput( colorOutput );
205 mAmbientOcclusionRenderCaptureTargetSelector->setTarget( colorRenderTarget );
207 Qt3DRender::QLayer *ambientOcclusionRenderLayer =
new Qt3DRender::QLayer();
210 mAmbientOcclusionRenderLayerFilter->addLayer( ambientOcclusionRenderLayer );
212 return mAmbientOcclusionRenderCameraSelector;
215Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructAmbientOcclusionBlurPass()
217 mAmbientOcclusionBlurCameraSelector =
new Qt3DRender::QCameraSelector;
218 mAmbientOcclusionBlurCameraSelector->setObjectName(
"AmbientOcclusion blur pass CameraSelector" );
219 mAmbientOcclusionBlurCameraSelector->setCamera( mMainCamera );
221 mAmbientOcclusionBlurStateSet =
new Qt3DRender::QRenderStateSet( mAmbientOcclusionBlurCameraSelector );
223 Qt3DRender::QDepthTest *depthRenderDepthTest =
new Qt3DRender::QDepthTest;
224 depthRenderDepthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
226 Qt3DRender::QCullFace *depthRenderCullFace =
new Qt3DRender::QCullFace;
227 depthRenderCullFace->setMode( Qt3DRender::QCullFace::NoCulling );
229 mAmbientOcclusionBlurStateSet->addRenderState( depthRenderDepthTest );
230 mAmbientOcclusionBlurStateSet->addRenderState( depthRenderCullFace );
232 mAmbientOcclusionBlurLayerFilter =
new Qt3DRender::QLayerFilter( mAmbientOcclusionBlurStateSet );
234 mAmbientOcclusionBlurRenderCaptureTargetSelector =
new Qt3DRender::QRenderTargetSelector( mAmbientOcclusionBlurLayerFilter );
235 Qt3DRender::QRenderTarget *depthRenderTarget =
new Qt3DRender::QRenderTarget( mAmbientOcclusionBlurRenderCaptureTargetSelector );
241 Qt3DRender::QRenderTargetOutput *colorOutput =
new Qt3DRender::QRenderTargetOutput( depthRenderTarget );
242 colorOutput->setAttachmentPoint( Qt3DRender::QRenderTargetOutput::Color0 );
245 mAmbientOcclusionBlurTexture =
new Qt3DRender::QTexture2D( colorOutput );
246 mAmbientOcclusionBlurTexture->setSize( mSize.width(), mSize.height() );
247 mAmbientOcclusionBlurTexture->setFormat( Qt3DRender::QAbstractTexture::R32F );
248 mAmbientOcclusionBlurTexture->setMinificationFilter( Qt3DRender::QAbstractTexture::Linear );
249 mAmbientOcclusionBlurTexture->setMagnificationFilter( Qt3DRender::QAbstractTexture::Linear );
252 colorOutput->setTexture( mAmbientOcclusionBlurTexture );
253 depthRenderTarget->addOutput( colorOutput );
255 mAmbientOcclusionBlurRenderCaptureTargetSelector->setTarget( depthRenderTarget );
257 Qt3DRender::QLayer *ambientOcclusionBlurLayer =
new Qt3DRender::QLayer();
259 mAmbientOcclusionBlurLayerFilter->addLayer( ambientOcclusionBlurLayer );
261 return mAmbientOcclusionBlurCameraSelector;
265Qt3DRender::QFrameGraphNode *QgsFrameGraph::constructRubberBandsPass()
267 mRubberBandsCameraSelector =
new Qt3DRender::QCameraSelector;
268 mRubberBandsCameraSelector->setObjectName(
"RubberBands Pass CameraSelector" );
269 mRubberBandsCameraSelector->setCamera( mMainCamera );
271 mRubberBandsLayerFilter =
new Qt3DRender::QLayerFilter( mRubberBandsCameraSelector );
272 mRubberBandsLayerFilter->addLayer( mRubberBandsLayer );
274 Qt3DRender::QBlendEquationArguments *blendState =
new Qt3DRender::QBlendEquationArguments;
275 blendState->setSourceRgb( Qt3DRender::QBlendEquationArguments::SourceAlpha );
276 blendState->setDestinationRgb( Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha );
278 Qt3DRender::QBlendEquation *blendEquation =
new Qt3DRender::QBlendEquation;
279 blendEquation->setBlendFunction( Qt3DRender::QBlendEquation::Add );
281 mRubberBandsStateSet =
new Qt3DRender::QRenderStateSet( mRubberBandsLayerFilter );
282 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest;
283 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
284 mRubberBandsStateSet->addRenderState( depthTest );
285 mRubberBandsStateSet->addRenderState( blendState );
286 mRubberBandsStateSet->addRenderState( blendEquation );
291 mRubberBandsRenderTargetSelector =
new Qt3DRender::QRenderTargetSelector( mRubberBandsStateSet );
292 mRubberBandsRenderTargetSelector->setTarget(
forwardRenderView().renderTargetSelector()->target() );
294 return mRubberBandsCameraSelector;
298void QgsFrameGraph::constructDepthRenderPass()
346 mRubberBandsLayer =
new Qt3DRender::QLayer;
347 mRubberBandsLayer->setObjectName(
"mRubberBandsLayer" );
348 mRubberBandsLayer->setRecursive(
true );
350 mRenderSurfaceSelector =
new Qt3DRender::QRenderSurfaceSelector;
352 QObject *surfaceObj =
dynamic_cast<QObject *
>( surface );
353 Q_ASSERT( surfaceObj );
355 mRenderSurfaceSelector->setSurface( surfaceObj );
356 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
358 mMainViewPort =
new Qt3DRender::QViewport( mRenderSurfaceSelector );
359 mMainViewPort->setNormalizedRect( QRectF( 0.0f, 0.0f, 1.0f, 1.0f ) );
362 constructForwardRenderPass();
365 Qt3DRender::QFrameGraphNode *rubberBandsPass = constructRubberBandsPass();
366 rubberBandsPass->setObjectName(
"rubberBandsPass" );
367 rubberBandsPass->setParent( mMainViewPort );
370 constructShadowRenderPass();
373 constructDepthRenderPass();
376 Qt3DRender::QFrameGraphNode *ambientOcclusionFactorRender = constructAmbientOcclusionRenderPass();
377 ambientOcclusionFactorRender->setParent( mMainViewPort );
379 Qt3DRender::QFrameGraphNode *ambientOcclusionBlurPass = constructAmbientOcclusionBlurPass();
380 ambientOcclusionBlurPass->setParent( mMainViewPort );
383 Qt3DRender::QFrameGraphNode *postprocessingPass = constructPostprocessingPass();
384 postprocessingPass->setParent( mMainViewPort );
385 postprocessingPass->setObjectName(
"PostProcessingPass" );
387 mRubberBandsRootEntity =
new Qt3DCore::QEntity( mRootEntity );
388 mRubberBandsRootEntity->setObjectName(
"mRubberBandsRootEntity" );
389 mRubberBandsRootEntity->addComponent( mRubberBandsLayer );
394 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
396 mRenderViewMap[name]->topGraphNode()->setParent( ( QNode * )
nullptr );
397 mRenderViewMap.erase( name );
404 if ( mRenderViewMap.find( name ) == mRenderViewMap.end() )
406 mRenderViewMap[name] = std::move(
renderView );
407 mRenderViewMap[name]->topGraphNode()->setParent( topNode ? topNode : mMainViewPort );
408 mRenderViewMap[name]->updateWindowResize( mSize.width(), mSize.height() );
419 if ( mRenderViewMap[name] )
421 mRenderViewMap[name]->setEnabled( enable );
427 if ( mRenderViewMap.find( name ) != mRenderViewMap.end() )
429 return mRenderViewMap[name].get();
436 return mRenderViewMap[name] !=
nullptr && mRenderViewMap[name]->isEnabled();
445 for (
int i = 0, dirLight = 0; !light && i < lightSources.size(); i++ )
449 if ( dirLight == selectedLight )
450 light = qgis::down_cast< QgsDirectionalLightSettings * >( lightSources[i] );
482 if ( mShadowTextureDebugging )
489 delete mShadowTextureDebugging;
490 mShadowTextureDebugging =
nullptr;
506 if ( mDepthTextureDebugging )
513 delete mDepthTextureDebugging;
514 mDepthTextureDebugging =
nullptr;
521 QObject *top = mRenderSurfaceSelector;
522 while ( top->parent() &&
dynamic_cast<Qt3DRender::QFrameGraphNode *
>( top->parent() ) )
526 context.
lowestId = mMainCamera->id().id();
529 return strList.join(
"\n" ) + QString(
"\n" );
535 return strList.join(
"\n" ) + QString(
"\n" );
545 mAmbientOcclusionEnabled = enabled;
546 mAmbientOcclusionRenderEntity->setEnabled( enabled );
552 mAmbientOcclusionIntensity = intensity;
553 mAmbientOcclusionRenderEntity->
setIntensity( intensity );
558 mAmbientOcclusionRadius = radius;
559 mAmbientOcclusionRenderEntity->
setRadius( radius );
564 mAmbientOcclusionThreshold = threshold;
565 mAmbientOcclusionRenderEntity->
setThreshold( threshold );
575 mEyeDomeLightingEnabled = enabled;
576 mEyeDomeLightingStrength = strength;
577 mEyeDomeLightingDistance = distance;
586 for (
auto it = mRenderViewMap.begin(); it != mRenderViewMap.end(); ++it )
592 mRenderCaptureColorTexture->setSize( mSize.width(), mSize.height() );
593 mRenderCaptureDepthTexture->setSize( mSize.width(), mSize.height() );
594 mRenderSurfaceSelector->setExternalRenderTargetSize( mSize );
596 mAmbientOcclusionRenderTexture->setSize( mSize.width(), mSize.height() );
597 mAmbientOcclusionBlurTexture->setSize( mSize.width(), mSize.height() );
602 if ( enabled == mRenderCaptureEnabled )
604 mRenderCaptureEnabled = enabled;
605 mRenderCaptureTargetSelector->setEnabled( mRenderCaptureEnabled );
@ Directional
Directional light source.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
double debugShadowMapSize() const
Returns the size of the shadow map preview.
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
Base class for 3D render view.
virtual void setEnabled(bool enable)
Enable or disable via enable the render view sub tree.
virtual void updateWindowResize(int width, int height)
Called when 3D window is resized.
An entity that is responsible for blurring the ambient occlusion factor texture.
An entity that is responsible for producing an ambient occlusion factor map.
void setThreshold(float threshold)
Sets the amount of occlusion when the effects starts to kick in.
void setRadius(float radius)
Sets the radius for the ambient occlusion effect.
void setIntensity(float intensity)
Sets the intensity for the ambient occlusion effect.
An entity that is responsible for debugging texture.
void setPosition(Qt::Corner corner, double size)
Sets the texture debugging parameters.
Simple renderview to preview/debug textures.
Qt3DRender::QLayer * debugLayer() const
Returns layer in which entities must be added in the in order to be processed by this renderview.
Container class that holds different objects related to depth rendering.
Qt3DRender::QRenderCapture * renderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
Definition of a directional light in a 3D map scene.
Container class that holds different objects related to forward rendering.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color)
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
Qt3DRender::QTexture2D * depthTexture() const
Returns forward depth texture.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
static QStringList dumpFrameGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the frame graph starting from node. The object ids will be given relatively to...
static QStringList dumpSceneGraph(const Qt3DCore::QNode *node, FgDumpContext context)
Returns a tree view of the scene graph starting from node. The object ids will be given relatively to...
bool isRenderViewEnabled(const QString &name)
Returns true if the render view named name is found and enabled.
void setRenderViewEnabled(const QString &name, bool enable)
Enables or disables the render view named name according to enable.
void updateShadowSettings(const QgsShadowSettings &shadowSettings, const QList< QgsLightSource * > &lightSources)
Updates shadow bias, light and texture size according to shadowSettings and lightSources.
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void unregisterRenderView(const QString &name)
Unregisters the render view named name, if any.
bool registerRenderView(std::unique_ptr< QgsAbstractRenderView > renderView, const QString &name, Qt3DRender::QFrameGraphNode *topNode=nullptr)
Registers a new the render view renderView with name name.
QString dumpFrameGraph() const
Dumps frame graph as string.
void setRenderCaptureEnabled(bool enabled)
Sets whether it will be possible to render to an image.
Qt3DRender::QRenderCapture * depthRenderCapture()
Returns the render capture object used to take an image of the depth buffer of the scene.
void updateDebugShadowMapSettings(const Qgs3DMapSettings &settings)
Updates settings for shadows debug map.
QgsAbstractRenderView * renderView(const QString &name)
Returns the render view named name, if any.
void removeClipPlanes()
Disables OpenGL clipping.
QgsDepthRenderView & depthRenderView()
Returns depth renderview.
void setClearColor(const QColor &clearColor)
Sets the clear color of the scene (background color)
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
static const QString FORWARD_RENDERVIEW
void setFrustumCullingEnabled(bool enabled)
Sets whether frustum culling is enabled.
static const QString SHADOW_RENDERVIEW
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void updateDebugDepthMapSettings(const Qgs3DMapSettings &settings)
Updates settings for depth debug map.
static const QString AXIS3D_RENDERVIEW
QgsForwardRenderView & forwardRenderView()
Returns forward renderview.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
QString dumpSceneGraph() const
Dumps scene graph as string.
QgsShadowRenderView & shadowRenderView()
Returns shadow renderview.
static const QString DEBUG_RENDERVIEW
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setSize(QSize s)
Sets the size of the buffers used for rendering.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
static const QString DEPTH_RENDERVIEW
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
Qt3DRender::QCamera * mainCamera()
Returns the main camera.
QgsFrameGraph(QSurface *surface, QSize s, Qt3DRender::QCamera *mainCamera, Qt3DCore::QEntity *root)
Constructor.
An entity that is responsible for applying post processing effects.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether screen space ambient occlusion is enabled.
void setShadowRenderingEnabled(bool enabled)
Sets whether shadow rendering is enabled.
void updateShadowSettings(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setEyeDomeLightingDistance(int distance)
Sets the eye dome lighting distance (contributes to the contrast of the image)
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setEyeDomeLightingStrength(double strength)
Sets the eye dome lighting strength.
void setEyeDomeLightingEnabled(bool enabled)
Sets whether eye dome lighting is enabled.
Container class that holds different objects related to shadow rendering.
void setMapSize(int width, int height)
Update shadow depth texture size.
virtual void setEnabled(bool enable) override
Enable or disable via enable the renderview sub tree.
Qt3DRender::QTexture2D * mapTexture() const
Returns shadow depth texture.
Contains configuration for rendering shadows.
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Qt3DCore::QAttribute Qt3DQAttribute
Qt3DCore::QBuffer Qt3DQBuffer
Qt3DCore::QGeometry Qt3DQGeometry