QGIS API Documentation 3.43.0-Master (ebb4087afc0)
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qgs3dmapscene.cpp
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1/***************************************************************************
2 qgs3dmapscene.cpp
3 --------------------------------------
4 Date : July 2017
5 Copyright : (C) 2017 by Martin Dobias
6 Email : wonder dot sk at gmail dot com
7 ***************************************************************************
8 * *
9 * This program is free software; you can redistribute it and/or modify *
10 * it under the terms of the GNU General Public License as published by *
11 * the Free Software Foundation; either version 2 of the License, or *
12 * (at your option) any later version. *
13 * *
14 ***************************************************************************/
15
16#include "qgs3dmapscene.h"
17#include "moc_qgs3dmapscene.cpp"
18
19#include <Qt3DRender/QCamera>
20#include <Qt3DRender/QMesh>
21#include <Qt3DRender/QRenderSettings>
22#include <Qt3DRender/QSceneLoader>
23#include <Qt3DExtras/QForwardRenderer>
24#include <Qt3DExtras/QPhongMaterial>
25#include <Qt3DExtras/QPhongAlphaMaterial>
26#include <Qt3DExtras/QDiffuseSpecularMaterial>
27#include <Qt3DExtras/QSphereMesh>
28#include <Qt3DLogic/QFrameAction>
29#include <Qt3DRender/QEffect>
30#include <Qt3DRender/QTechnique>
31#include <Qt3DRender/QRenderPass>
32#include <Qt3DRender/QRenderState>
33#include <Qt3DRender/QCullFace>
34#include <Qt3DRender/QDepthTest>
35#include <QSurface>
36#include <QUrl>
37#include <QtMath>
38
39#include <QOpenGLContext>
40#include <QOpenGLFunctions>
41#include <QTimer>
42
43#include "qgs3daxis.h"
44#include "qgslogger.h"
45#include "qgsapplication.h"
46#include "qgsaabb.h"
47#include "qgsabstract3dengine.h"
48#include "qgs3dmapsettings.h"
49#include "qgs3dutils.h"
51#include "qgscameracontroller.h"
52#include "qgschunkedentity.h"
53#include "qgschunknode.h"
54#include "qgseventtracing.h"
55#include "qgsgeotransform.h"
56#include "qgsmaterial.h"
57#include "qgsmeshlayer.h"
59#include "qgspoint3dsymbol.h"
61#include "qgspointcloudlayer.h"
63#include "qgssourcecache.h"
64#include "qgsterrainentity.h"
65#include "qgsterraingenerator.h"
66#include "qgstiledscenelayer.h"
69#include "qgsvectorlayer.h"
74#include "qgslinematerial_p.h"
75#include "qgs3dsceneexporter.h"
77#include "qgsmessageoutput.h"
78#include "qgsframegraph.h"
80
81#include "qgsskyboxentity.h"
82#include "qgsskyboxsettings.h"
83
84#include "qgswindow3dengine.h"
85#include "qgspointcloudlayer.h"
86
87std::function<QMap<QString, Qgs3DMapScene *>()> Qgs3DMapScene::sOpenScenesFunction = [] { return QMap<QString, Qgs3DMapScene *>(); };
88
90 : mMap( map )
91 , mEngine( engine )
92{
93 connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &Qgs3DMapScene::onBackgroundColorChanged );
94 onBackgroundColorChanged();
95
96 // The default render policy in Qt3D is "Always" - i.e. the 3D map scene gets refreshed up to 60 fps
97 // even if there's no change. Switching to "on demand" should only re-render when something has changed
98 // and we save quite a lot of resources
99 mEngine->renderSettings()->setRenderPolicy( Qt3DRender::QRenderSettings::OnDemand );
100
101 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
102
103 // Get the maximum of clip planes available
104 mMaxClipPlanes = Qgs3DUtils::openGlMaxClipPlanes( mEngine->surface() );
105
106 // Camera
107 float aspectRatio = ( float ) viewportRect.width() / viewportRect.height();
108 mEngine->camera()->lens()->setPerspectiveProjection( mMap.fieldOfView(), aspectRatio, 10.f, 10000.0f );
109
110 mFrameAction = new Qt3DLogic::QFrameAction();
111 connect( mFrameAction, &Qt3DLogic::QFrameAction::triggered, this, &Qgs3DMapScene::onFrameTriggered );
112 addComponent( mFrameAction ); // takes ownership
113
114 // Camera controlling
115 mCameraController = new QgsCameraController( this ); // attaches to the scene
116 mCameraController->resetView( 1000 );
117
118 addCameraViewCenterEntity( mEngine->camera() );
119 addCameraRotationCenterEntity( mCameraController );
120 updateLights();
121
122 // create terrain entity
123
124 createTerrainDeferred();
125 connect( &map, &Qgs3DMapSettings::extentChanged, this, &Qgs3DMapScene::createTerrain );
126 connect( &map, &Qgs3DMapSettings::terrainGeneratorChanged, this, &Qgs3DMapScene::createTerrain );
127
128 connect( &map, &Qgs3DMapSettings::terrainSettingsChanged, this, &Qgs3DMapScene::createTerrain );
129
130 connect( &map, &Qgs3DMapSettings::terrainShadingChanged, this, &Qgs3DMapScene::createTerrain );
131 connect( &map, &Qgs3DMapSettings::lightSourcesChanged, this, &Qgs3DMapScene::updateLights );
132 connect( &map, &Qgs3DMapSettings::showLightSourceOriginsChanged, this, &Qgs3DMapScene::updateLights );
133 connect( &map, &Qgs3DMapSettings::fieldOfViewChanged, this, &Qgs3DMapScene::updateCameraLens );
134 connect( &map, &Qgs3DMapSettings::projectionTypeChanged, this, &Qgs3DMapScene::updateCameraLens );
135 connect( &map, &Qgs3DMapSettings::skyboxSettingsChanged, this, &Qgs3DMapScene::onSkyboxSettingsChanged );
136 connect( &map, &Qgs3DMapSettings::shadowSettingsChanged, this, &Qgs3DMapScene::onShadowSettingsChanged );
137 connect( &map, &Qgs3DMapSettings::ambientOcclusionSettingsChanged, this, &Qgs3DMapScene::onAmbientOcclusionSettingsChanged );
138 connect( &map, &Qgs3DMapSettings::eyeDomeLightingEnabledChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
139 connect( &map, &Qgs3DMapSettings::eyeDomeLightingStrengthChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
140 connect( &map, &Qgs3DMapSettings::eyeDomeLightingDistanceChanged, this, &Qgs3DMapScene::onEyeDomeShadingSettingsChanged );
141 connect( &map, &Qgs3DMapSettings::debugShadowMapSettingsChanged, this, &Qgs3DMapScene::onDebugShadowMapSettingsChanged );
142 connect( &map, &Qgs3DMapSettings::debugDepthMapSettingsChanged, this, &Qgs3DMapScene::onDebugDepthMapSettingsChanged );
144 connect( &map, &Qgs3DMapSettings::cameraMovementSpeedChanged, this, &Qgs3DMapScene::onCameraMovementSpeedChanged );
145 connect( &map, &Qgs3DMapSettings::cameraNavigationModeChanged, this, &Qgs3DMapScene::onCameraNavigationModeChanged );
146 connect( &map, &Qgs3DMapSettings::debugOverlayEnabledChanged, this, &Qgs3DMapScene::onDebugOverlayEnabledChanged );
147 connect( &map, &Qgs3DMapSettings::stopUpdatesChanged, this, &Qgs3DMapScene::onStopUpdatesChanged );
148
149 connect( &map, &Qgs3DMapSettings::axisSettingsChanged, this, &Qgs3DMapScene::on3DAxisSettingsChanged );
150
151 connect( &map, &Qgs3DMapSettings::originChanged, this, &Qgs3DMapScene::onOriginChanged );
152
153 connect( QgsApplication::sourceCache(), &QgsSourceCache::remoteSourceFetched, this, [=]( const QString &url ) {
154 const QList<QgsMapLayer *> modelVectorLayers = mModelVectorLayers;
155 for ( QgsMapLayer *layer : modelVectorLayers )
156 {
157 QgsAbstract3DRenderer *renderer = layer->renderer3D();
158 if ( renderer )
159 {
160 if ( renderer->type() == QLatin1String( "vector" ) )
161 {
162 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
163 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
164 {
165 removeLayerEntity( layer );
166 addLayerEntity( layer );
167 }
168 }
169 else if ( renderer->type() == QLatin1String( "rulebased" ) )
170 {
171 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
172 for ( auto rule : rules )
173 {
174 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
175 if ( pointSymbol->shapeProperty( QStringLiteral( "model" ) ).toString() == url )
176 {
177 removeLayerEntity( layer );
178 addLayerEntity( layer );
179 break;
180 }
181 }
182 }
183 }
184 }
185 } );
186
187 // listen to changes of layers in order to add/remove 3D renderer entities
188 connect( &map, &Qgs3DMapSettings::layersChanged, this, &Qgs3DMapScene::onLayersChanged );
189
190 connect( mCameraController, &QgsCameraController::cameraChanged, this, &Qgs3DMapScene::onCameraChanged );
191 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, this, &Qgs3DMapScene::onCameraChanged );
192
193 onSkyboxSettingsChanged();
194
195 // force initial update of chunked entities
196 onCameraChanged();
197 // force initial update of eye dome shading
198 onEyeDomeShadingSettingsChanged();
199 // force initial update of debugging setting of preview quads
200 onDebugShadowMapSettingsChanged();
201 onDebugDepthMapSettingsChanged();
202 // force initial update of ambient occlusion settings
203 onAmbientOcclusionSettingsChanged();
204
205 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
206 onCameraMovementSpeedChanged();
207
208 on3DAxisSettingsChanged();
209}
210
212{
213 const QgsDoubleRange zRange = elevationRange();
214 const QgsRectangle extent = sceneExtent();
215 const double side = std::max( extent.width(), extent.height() );
216 double d = side / 2 / std::tan( cameraController()->camera()->fieldOfView() / 2 * M_PI / 180 );
217 d += zRange.isInfinite() ? 0. : zRange.upper();
218 mCameraController->resetView( static_cast<float>( d ) );
219}
220
222{
223 QgsPointXY center = extent.center();
224 QgsVector3D centerWorld = mMap.mapToWorldCoordinates( QVector3D( center.x(), center.y(), 0 ) );
225 QgsVector3D p1 = mMap.mapToWorldCoordinates( QVector3D( extent.xMinimum(), extent.yMinimum(), 0 ) );
226 QgsVector3D p2 = mMap.mapToWorldCoordinates( QVector3D( extent.xMaximum(), extent.yMaximum(), 0 ) );
227
228 float xSide = std::abs( p1.x() - p2.x() );
229 float ySide = std::abs( p1.z() - p2.z() );
230 if ( xSide < ySide )
231 {
232 float fov = 2 * std::atan( std::tan( qDegreesToRadians( cameraController()->camera()->fieldOfView() ) / 2 ) * cameraController()->camera()->aspectRatio() );
233 float r = xSide / 2.0f / std::tan( fov / 2.0f );
234 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
235 }
236 else
237 {
238 float fov = qDegreesToRadians( cameraController()->camera()->fieldOfView() );
239 float r = ySide / 2.0f / std::tan( fov / 2.0f );
240 mCameraController->setViewFromTop( centerWorld.x(), centerWorld.z(), r );
241 }
242}
243
244QVector<QgsPointXY> Qgs3DMapScene::viewFrustum2DExtent() const
245{
246 Qt3DRender::QCamera *camera = mCameraController->camera();
247 QVector<QgsPointXY> extent;
248 QVector<int> pointsOrder = { 0, 1, 3, 2 };
249 for ( int i : pointsOrder )
250 {
251 const QPoint p( ( ( i >> 0 ) & 1 ) ? 0 : mEngine->size().width(), ( ( i >> 1 ) & 1 ) ? 0 : mEngine->size().height() );
252 QgsRay3D ray = Qgs3DUtils::rayFromScreenPoint( p, mEngine->size(), camera );
253 QVector3D dir = ray.direction();
254 if ( dir.z() == 0.0 )
255 dir.setZ( 0.000001 );
256 double t = -ray.origin().z() / dir.z();
257 if ( t < 0 )
258 {
259 // If the projected point is on the back of the camera we choose the farthest point in the front
260 t = camera->farPlane();
261 }
262 else
263 {
264 // If the projected point is on the front of the camera we choose the closest between it and farthest point in the front
265 t = std::min<float>( t, camera->farPlane() );
266 }
267 QVector3D planePoint = ray.origin() + t * dir;
268 QgsVector3D pMap = mMap.worldToMapCoordinates( planePoint );
269 extent.push_back( QgsPointXY( pMap.x(), pMap.y() ) );
270 }
271 return extent;
272}
273
275{
276 return mTerrain ? mTerrain->pendingJobsCount() : 0;
277}
278
280{
281 int count = 0;
282 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
283 count += entity->pendingJobsCount();
284 return count;
285}
286
287float Qgs3DMapScene::worldSpaceError( float epsilon, float distance ) const
288{
289 Qt3DRender::QCamera *camera = mCameraController->camera();
290 float fov = camera->fieldOfView();
291 const QSize size = mEngine->size();
292 float screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
293
294 // see Qgs3DUtils::screenSpaceError() for the inverse calculation (world space error to screen space error)
295 // with explanation of the math.
296 float frustumWidthAtDistance = 2 * distance * tan( fov / 2 );
297 float err = frustumWidthAtDistance * epsilon / screenSizePx;
298 return err;
299}
300
301void Qgs3DMapScene::onCameraChanged()
302{
303 if ( mMap.projectionType() == Qt3DRender::QCameraLens::OrthographicProjection )
304 {
305 QRect viewportRect( QPoint( 0, 0 ), mEngine->size() );
306 const float viewWidthFromCenter = mCameraController->distance();
307 const float viewHeightFromCenter = viewportRect.height() * viewWidthFromCenter / viewportRect.width();
308 mEngine->camera()->lens()->setOrthographicProjection( -viewWidthFromCenter, viewWidthFromCenter, -viewHeightFromCenter, viewHeightFromCenter, mEngine->camera()->nearPlane(), mEngine->camera()->farPlane() );
309 }
310
311 updateScene( true );
312 updateCameraNearFarPlanes();
313
314 onShadowSettingsChanged();
315
316 QVector<QgsPointXY> extent2D = viewFrustum2DExtent();
317 emit viewed2DExtentFrom3DChanged( extent2D );
318}
319
320void Qgs3DMapScene::updateScene( bool forceUpdate )
321{
322 if ( !mSceneUpdatesEnabled )
323 {
324 QgsDebugMsgLevel( "Scene update skipped", 2 );
325 return;
326 }
327
328 QgsEventTracing::ScopedEvent traceEvent( QStringLiteral( "3D" ), forceUpdate ? QStringLiteral( "Force update scene" ) : QStringLiteral( "Update scene" ) );
329
330 Qgs3DMapSceneEntity::SceneContext sceneContext;
331 Qt3DRender::QCamera *camera = mEngine->camera();
332 sceneContext.cameraFov = camera->fieldOfView();
333 sceneContext.cameraPos = camera->position();
334 const QSize size = mEngine->size();
335 sceneContext.screenSizePx = std::max( size.width(), size.height() ); // TODO: is this correct?
336
337 // Make our own projection matrix so that frustum culling done by the
338 // entities isn't dependent on the current near/far planes, which would then
339 // require multiple steps to stabilize.
340 // The matrix is constructed just like in QMatrix4x4::perspective(), but for
341 // all elements involving the near and far plane, the limit of the expression
342 // with the far plane going to infinity is taken.
343 float fovRadians = ( camera->fieldOfView() / 2.0f ) * static_cast<float>( M_PI ) / 180.0f;
344 float fovCotan = std::cos( fovRadians ) / std::sin( fovRadians );
345 QMatrix4x4 projMatrix(
346 fovCotan / camera->aspectRatio(), 0, 0, 0,
347 0, fovCotan, 0, 0,
348 0, 0, -1, -2,
349 0, 0, -1, 0
350 );
351 sceneContext.viewProjectionMatrix = projMatrix * camera->viewMatrix();
352
353
354 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
355 {
356 if ( forceUpdate || ( entity->isEnabled() && entity->needsUpdate() ) )
357 {
358 entity->handleSceneUpdate( sceneContext );
359 if ( entity->hasReachedGpuMemoryLimit() )
361 }
362 }
363
364 updateSceneState();
365}
366
367bool Qgs3DMapScene::updateCameraNearFarPlanes()
368{
369 // Update near and far plane from the terrain.
370 // this needs to be done with great care as we have kind of circular dependency here:
371 // active nodes are culled based on the current frustum (which involves near + far plane)
372 // and then based on active nodes we set near and far plane.
373 //
374 // All of this is just heuristics assuming that all other stuff is being rendered somewhere
375 // around the area where the terrain is.
376 //
377 // Near/far plane is setup in order to make best use of the depth buffer to avoid:
378 // 1. precision errors - if the range is too great
379 // 2. unwanted clipping of scene - if the range is too small
380
381 Qt3DRender::QCamera *camera = cameraController()->camera();
382 QMatrix4x4 viewMatrix = camera->viewMatrix();
383 float fnear = 1e9;
384 float ffar = 0;
385
386 // Iterate all scene entities to make sure that they will not get
387 // clipped by the near or far plane
388 for ( Qgs3DMapSceneEntity *se : std::as_const( mSceneEntities ) )
389 {
390 const QgsRange<float> depthRange = se->getNearFarPlaneRange( viewMatrix );
391
392 fnear = std::min( fnear, depthRange.lower() );
393 ffar = std::max( ffar, depthRange.upper() );
394 }
395
396 if ( fnear < 1 )
397 fnear = 1; // does not really make sense to use negative far plane (behind camera)
398
399 // the update didn't work out... this can happen if the scene does not contain
400 // any Qgs3DMapSceneEntity. Use the scene extent to compute near and far planes
401 // as a fallback.
402 if ( fnear == 1e9 && ffar == 0 )
403 {
404 QgsDoubleRange sceneZRange = elevationRange();
405 sceneZRange = sceneZRange.isInfinite() ? QgsDoubleRange( 0.0, 0.0 ) : sceneZRange;
406 const QgsAABB sceneBbox = Qgs3DUtils::mapToWorldExtent( mMap.extent(), sceneZRange.lower(), sceneZRange.upper(), mMap.origin() );
407 Qgs3DUtils::computeBoundingBoxNearFarPlanes( sceneBbox, viewMatrix, fnear, ffar );
408 }
409
410 // when zooming in a lot, fnear can become smaller than ffar. This should not happen
411 if ( fnear > ffar )
412 std::swap( fnear, ffar );
413
414 // set near/far plane - with some tolerance in front/behind expected near/far planes
415 float newFar = ffar * 2;
416 float newNear = fnear / 2;
417 if ( !qgsFloatNear( newFar, camera->farPlane() ) || !qgsFloatNear( newNear, camera->nearPlane() ) )
418 {
419 camera->setFarPlane( newFar );
420 camera->setNearPlane( newNear );
421 return true;
422 }
423
424 return false;
425}
426
427void Qgs3DMapScene::onFrameTriggered( float dt )
428{
429 QgsEventTracing::addEvent( QgsEventTracing::EventType::Instant, QStringLiteral( "3D" ), QStringLiteral( "Frame begins" ) );
430
431 mCameraController->frameTriggered( dt );
432
433 updateScene();
434
435 // lock changing the FPS counter to 5 fps
436 static int frameCount = 0;
437 static float accumulatedTime = 0.0f;
438
439 if ( !mMap.isFpsCounterEnabled() )
440 {
441 frameCount = 0;
442 accumulatedTime = 0;
443 return;
444 }
445
446 frameCount++;
447 accumulatedTime += dt;
448 if ( accumulatedTime >= 0.2f )
449 {
450 float fps = ( float ) frameCount / accumulatedTime;
451 frameCount = 0;
452 accumulatedTime = 0.0f;
453 emit fpsCountChanged( fps );
454 }
455}
456
457void Qgs3DMapScene::createTerrain()
458{
459 if ( mTerrain )
460 {
461 mSceneEntities.removeOne( mTerrain );
462
463 delete mTerrain;
464 mTerrain = nullptr;
465 }
466
467 if ( !mTerrainUpdateScheduled )
468 {
469 // defer re-creation of terrain: there may be multiple invocations of this slot, so create the new entity just once
470 QTimer::singleShot( 0, this, &Qgs3DMapScene::createTerrainDeferred );
471 mTerrainUpdateScheduled = true;
472 setSceneState( Updating );
473 }
474 else
475 {
477 }
478}
479
480void Qgs3DMapScene::createTerrainDeferred()
481{
482 if ( mMap.terrainRenderingEnabled() && mMap.terrainGenerator() )
483 {
484 double tile0width = mMap.terrainGenerator()->rootChunkExtent().width();
485 int maxZoomLevel = Qgs3DUtils::maxZoomLevel( tile0width, mMap.terrainSettings()->mapTileResolution(), mMap.terrainSettings()->maximumGroundError() );
486 const QgsBox3D rootBox3D = mMap.terrainGenerator()->rootChunkBox3D( mMap );
487 float rootError = mMap.terrainGenerator()->rootChunkError( mMap );
488 const QgsBox3D clippingBox3D( mMap.extent(), rootBox3D.zMinimum(), rootBox3D.zMaximum() );
489 mMap.terrainGenerator()->setupQuadtree( rootBox3D, rootError, maxZoomLevel, clippingBox3D );
490
491 mTerrain = new QgsTerrainEntity( &mMap );
492 mTerrain->setParent( this );
493 mTerrain->setShowBoundingBoxes( mMap.showTerrainBoundingBoxes() );
494
495 mSceneEntities << mTerrain;
496
497 connect( mTerrain, &QgsChunkedEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
498 connect( mTerrain, &QgsTerrainEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::terrainPendingJobsCountChanged );
499 connect( mTerrain, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
500 // let's make sure that any entity we're about to show has the right scene origin set
501 const QList<QgsGeoTransform *> transforms = entity->findChildren<QgsGeoTransform *>();
502 for ( QgsGeoTransform *transform : transforms )
503 {
504 transform->setOrigin( mMap.origin() );
505 }
506
507 // enable clipping on the terrain if necessary
508 handleClippingOnEntity( entity );
509 } );
510 }
511 else
512 {
513 mTerrain = nullptr;
514 }
515
516 // make sure that renderers for layers are re-created as well
517 const QList<QgsMapLayer *> layers = mMap.layers();
518 for ( QgsMapLayer *layer : layers )
519 {
520 // remove old entity - if any
521 removeLayerEntity( layer );
522
523 // add new entity - if any 3D renderer
524 addLayerEntity( layer );
525 }
526
528 onCameraChanged(); // force update of the new terrain
529 mTerrainUpdateScheduled = false;
530}
531
532void Qgs3DMapScene::onBackgroundColorChanged()
533{
534 mEngine->setClearColor( mMap.backgroundColor() );
535}
536
537void Qgs3DMapScene::updateLights()
538{
539 for ( Qt3DCore::QEntity *entity : std::as_const( mLightEntities ) )
540 entity->deleteLater();
541 mLightEntities.clear();
542
543 const QList<QgsLightSource *> newLights = mMap.lightSources();
544 for ( const QgsLightSource *source : newLights )
545 {
546 mLightEntities.append( source->createEntity( mMap, this ) );
547 }
548
549 onShadowSettingsChanged();
550}
551
552void Qgs3DMapScene::updateCameraLens()
553{
554 mEngine->camera()->lens()->setFieldOfView( mMap.fieldOfView() );
555 mEngine->camera()->lens()->setProjectionType( mMap.projectionType() );
556 onCameraChanged();
557}
558
559void Qgs3DMapScene::onLayerRenderer3DChanged()
560{
561 QgsMapLayer *layer = qobject_cast<QgsMapLayer *>( sender() );
562 Q_ASSERT( layer );
563
564 // remove old entity - if any
565 removeLayerEntity( layer );
566
567 // add new entity - if any 3D renderer
568 addLayerEntity( layer );
569}
570
571void Qgs3DMapScene::onLayersChanged()
572{
573 QSet<QgsMapLayer *> layersBefore = qgis::listToSet( mLayerEntities.keys() );
574 QList<QgsMapLayer *> layersAdded;
575 const QList<QgsMapLayer *> layers = mMap.layers();
576 for ( QgsMapLayer *layer : layers )
577 {
578 if ( !layersBefore.contains( layer ) )
579 {
580 layersAdded << layer;
581 }
582 else
583 {
584 layersBefore.remove( layer );
585 }
586 }
587
588 // what is left in layersBefore are layers that have been removed
589 for ( QgsMapLayer *layer : std::as_const( layersBefore ) )
590 {
591 removeLayerEntity( layer );
592 }
593
594 for ( QgsMapLayer *layer : std::as_const( layersAdded ) )
595 {
596 addLayerEntity( layer );
597 }
598}
599
601{
602 const QList<QgsMapLayer *> layers = mLayerEntities.keys();
603 for ( QgsMapLayer *layer : layers )
604 {
605 if ( QgsMapLayerTemporalProperties *temporalProperties = layer->temporalProperties() )
606 {
607 if ( temporalProperties->isActive() )
608 {
609 removeLayerEntity( layer );
610 addLayerEntity( layer );
611 }
612 }
613 }
614}
615
616void Qgs3DMapScene::addLayerEntity( QgsMapLayer *layer )
617{
618 bool needsSceneUpdate = false;
619 QgsAbstract3DRenderer *renderer = layer->renderer3D();
620 if ( renderer )
621 {
622 // Fix vector layer's renderer to make sure the renderer is pointing to its layer.
623 // It has happened before that renderer pointed to a different layer (probably after copying a style).
624 // This is a bit of a hack and it should be handled in QgsMapLayer::setRenderer3D() but in qgis_core
625 // the vector layer 3D renderer classes are not available.
626 if ( layer->type() == Qgis::LayerType::Vector && ( renderer->type() == QLatin1String( "vector" ) || renderer->type() == QLatin1String( "rulebased" ) ) )
627 {
628 static_cast<QgsAbstractVectorLayer3DRenderer *>( renderer )->setLayer( static_cast<QgsVectorLayer *>( layer ) );
629 if ( renderer->type() == QLatin1String( "vector" ) )
630 {
631 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
632 if ( vlayer->geometryType() == Qgis::GeometryType::Point )
633 {
634 const QgsPoint3DSymbol *pointSymbol = static_cast<const QgsPoint3DSymbol *>( static_cast<QgsVectorLayer3DRenderer *>( renderer )->symbol() );
635 if ( pointSymbol->shape() == Qgis::Point3DShape::Model )
636 {
637 mModelVectorLayers.append( layer );
638 }
639 }
640 }
641 else if ( renderer->type() == QLatin1String( "rulebased" ) )
642 {
643 const QgsRuleBased3DRenderer::RuleList rules = static_cast<QgsRuleBased3DRenderer *>( renderer )->rootRule()->descendants();
644 for ( auto rule : rules )
645 {
646 const QgsPoint3DSymbol *pointSymbol = dynamic_cast<const QgsPoint3DSymbol *>( rule->symbol() );
647 if ( pointSymbol && pointSymbol->shape() == Qgis::Point3DShape::Model )
648 {
649 mModelVectorLayers.append( layer );
650 break;
651 }
652 }
653 }
654 }
655 else if ( layer->type() == Qgis::LayerType::Mesh && renderer->type() == QLatin1String( "mesh" ) )
656 {
657 QgsMeshLayer3DRenderer *meshRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer );
658 meshRenderer->setLayer( static_cast<QgsMeshLayer *>( layer ) );
659
660 // Before entity creation, set the maximum texture size
661 // Not very clean, but for now, only place found in the workflow to do that simple
662 QgsMesh3DSymbol *sym = meshRenderer->symbol()->clone();
663 sym->setMaximumTextureSize( maximumTextureSize() );
664 meshRenderer->setSymbol( sym );
665 }
666 else if ( layer->type() == Qgis::LayerType::PointCloud && renderer->type() == QLatin1String( "pointcloud" ) )
667 {
668 QgsPointCloudLayer3DRenderer *pointCloudRenderer = static_cast<QgsPointCloudLayer3DRenderer *>( renderer );
669 pointCloudRenderer->setLayer( static_cast<QgsPointCloudLayer *>( layer ) );
670 }
671 else if ( layer->type() == Qgis::LayerType::TiledScene && renderer->type() == QLatin1String( "tiledscene" ) )
672 {
673 QgsTiledSceneLayer3DRenderer *tiledSceneRenderer = static_cast<QgsTiledSceneLayer3DRenderer *>( renderer );
674 tiledSceneRenderer->setLayer( static_cast<QgsTiledSceneLayer *>( layer ) );
675 }
676
677 Qt3DCore::QEntity *newEntity = renderer->createEntity( &mMap );
678 if ( newEntity )
679 {
680 newEntity->setParent( this );
681 mLayerEntities.insert( layer, newEntity );
682
683 finalizeNewEntity( newEntity );
684
685 if ( Qgs3DMapSceneEntity *sceneNewEntity = qobject_cast<Qgs3DMapSceneEntity *>( newEntity ) )
686 {
687 needsSceneUpdate = true;
688 mSceneEntities.append( sceneNewEntity );
689
690 connect( sceneNewEntity, &Qgs3DMapSceneEntity::newEntityCreated, this, [this]( Qt3DCore::QEntity *entity ) {
691 finalizeNewEntity( entity );
692 // this ensures to update the near/far planes with the exact bounding box of the new entity.
693 updateCameraNearFarPlanes();
694 } );
695
696 connect( sceneNewEntity, &Qgs3DMapSceneEntity::pendingJobsCountChanged, this, &Qgs3DMapScene::totalPendingJobsCountChanged );
697 }
698 }
699 }
700
701 if ( needsSceneUpdate )
702 onCameraChanged(); // needed for chunked entities
703
704 connect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
705
706 if ( layer->type() == Qgis::LayerType::Vector )
707 {
708 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
709 connect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
710 connect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
711 }
712
713 if ( layer->type() == Qgis::LayerType::Mesh )
714 {
715 connect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
716 }
717
718 if ( layer->type() == Qgis::LayerType::PointCloud )
719 {
720 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
721 connect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
722 connect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
723 }
724}
725
726void Qgs3DMapScene::removeLayerEntity( QgsMapLayer *layer )
727{
728 Qt3DCore::QEntity *entity = mLayerEntities.take( layer );
729
730 if ( Qgs3DMapSceneEntity *sceneEntity = qobject_cast<Qgs3DMapSceneEntity *>( entity ) )
731 {
732 mSceneEntities.removeOne( sceneEntity );
733 }
734
735 if ( entity )
736 entity->deleteLater();
737
738 disconnect( layer, &QgsMapLayer::request3DUpdate, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
739
740 if ( layer->type() == Qgis::LayerType::Vector )
741 {
742 QgsVectorLayer *vlayer = qobject_cast<QgsVectorLayer *>( layer );
743 disconnect( vlayer, &QgsVectorLayer::selectionChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
744 disconnect( vlayer, &QgsVectorLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
745 mModelVectorLayers.removeAll( layer );
746 }
747
748 if ( layer->type() == Qgis::LayerType::Mesh )
749 {
750 disconnect( layer, &QgsMapLayer::rendererChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
751 }
752
753 if ( layer->type() == Qgis::LayerType::PointCloud )
754 {
755 QgsPointCloudLayer *pclayer = qobject_cast<QgsPointCloudLayer *>( layer );
756 disconnect( pclayer, &QgsPointCloudLayer::renderer3DChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
757 disconnect( pclayer, &QgsPointCloudLayer::subsetStringChanged, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
758 disconnect( pclayer, &QgsPointCloudLayer::layerModified, this, &Qgs3DMapScene::onLayerRenderer3DChanged );
759 }
760}
761
762void Qgs3DMapScene::finalizeNewEntity( Qt3DCore::QEntity *newEntity )
763{
764 // let's make sure that any entity we're about to show has the right scene origin set
765 const QList<QgsGeoTransform *> transforms = newEntity->findChildren<QgsGeoTransform *>();
766 for ( QgsGeoTransform *transform : transforms )
767 {
768 transform->setOrigin( mMap.origin() );
769 }
770
771 // set clip planes on the new entity if necessary
772 handleClippingOnEntity( newEntity );
773
774 // this is probably not the best place for material-specific configuration,
775 // maybe this could be more generalized when other materials need some specific treatment
776 const QList<QgsLineMaterial *> childLineMaterials = newEntity->findChildren<QgsLineMaterial *>();
777 for ( QgsLineMaterial *lm : childLineMaterials )
778 {
779 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, lm, [lm, this] {
780 lm->setViewportSize( mEngine->size() );
781 } );
782
783 lm->setViewportSize( mEngine->size() );
784 }
785 // configure billboard's viewport when the viewport is changed.
786 const QList<QgsPoint3DBillboardMaterial *> childBillboardMaterials = newEntity->findChildren<QgsPoint3DBillboardMaterial *>();
787 for ( QgsPoint3DBillboardMaterial *bm : childBillboardMaterials )
788 {
789 connect( mEngine, &QgsAbstract3DEngine::sizeChanged, bm, [bm, this] {
790 bm->setViewportSize( mEngine->size() );
791 } );
792
793 bm->setViewportSize( mEngine->size() );
794 }
795
796 // Finalize adding the 3D transparent objects by adding the layer components to the entities
797 QgsFrameGraph *frameGraph = mEngine->frameGraph();
798 Qt3DRender::QLayer *transparentLayer = frameGraph->transparentObjectLayer();
799 const QList<Qt3DRender::QMaterial *> childMaterials = newEntity->findChildren<Qt3DRender::QMaterial *>();
800 for ( Qt3DRender::QMaterial *material : childMaterials )
801 {
802 // This handles the phong material without data defined properties.
803 if ( Qt3DExtras::QDiffuseSpecularMaterial *ph = qobject_cast<Qt3DExtras::QDiffuseSpecularMaterial *>( material ) )
804 {
805 if ( ph->diffuse().value<QColor>().alphaF() != 1.0f )
806 {
807 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( ph->parent() );
808 if ( entity && !entity->components().contains( transparentLayer ) )
809 {
810 entity->addComponent( transparentLayer );
811 }
812 }
813 }
814 else
815 {
816 // This handles the phong material with data defined properties, the textured case and point (instanced) symbols.
817 Qt3DRender::QEffect *effect = material->effect();
818 if ( effect )
819 {
820 const QVector<Qt3DRender::QParameter *> parameters = effect->parameters();
821 for ( const Qt3DRender::QParameter *parameter : parameters )
822 {
823 if ( parameter->name() == "opacity" && parameter->value() != 1.0f )
824 {
825 Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>( material->parent() );
826 if ( entity && !entity->components().contains( transparentLayer ) )
827 {
828 entity->addComponent( transparentLayer );
829 }
830 break;
831 }
832 }
833 }
834 }
835 }
836}
837
838int Qgs3DMapScene::maximumTextureSize() const
839{
840 QSurface *surface = mEngine->surface();
841 QOpenGLContext context;
842 context.create();
843 bool success = context.makeCurrent( surface );
844
845 if ( success )
846 {
847 QOpenGLFunctions openglFunctions = QOpenGLFunctions( &context );
848
849 GLint size;
850 openglFunctions.initializeOpenGLFunctions();
851 openglFunctions.glGetIntegerv( GL_MAX_TEXTURE_SIZE, &size );
852 return int( size );
853 }
854 else
855 {
856 return 4096; //we can't have a context to defined the max texture size, we use this reasonable value
857 }
858}
859
860void Qgs3DMapScene::addCameraViewCenterEntity( Qt3DRender::QCamera *camera )
861{
862 mEntityCameraViewCenter = new Qt3DCore::QEntity;
863
864 Qt3DCore::QTransform *trCameraViewCenter = new Qt3DCore::QTransform;
865 mEntityCameraViewCenter->addComponent( trCameraViewCenter );
866 connect( camera, &Qt3DRender::QCamera::viewCenterChanged, this, [trCameraViewCenter, camera] {
867 trCameraViewCenter->setTranslation( camera->viewCenter() );
868 } );
869
870 Qt3DExtras::QPhongMaterial *materialCameraViewCenter = new Qt3DExtras::QPhongMaterial;
871 materialCameraViewCenter->setAmbient( Qt::red );
872 mEntityCameraViewCenter->addComponent( materialCameraViewCenter );
873
874 Qt3DExtras::QSphereMesh *rendererCameraViewCenter = new Qt3DExtras::QSphereMesh;
875 rendererCameraViewCenter->setRadius( 10 );
876 mEntityCameraViewCenter->addComponent( rendererCameraViewCenter );
877
878 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
879 mEntityCameraViewCenter->setParent( this );
880
881 connect( &mMap, &Qgs3DMapSettings::showCameraViewCenterChanged, this, [this] {
882 mEntityCameraViewCenter->setEnabled( mMap.showCameraViewCenter() );
883 } );
884}
885
886void Qgs3DMapScene::setSceneState( Qgs3DMapScene::SceneState state )
887{
888 if ( mSceneState == state )
889 return;
890 mSceneState = state;
891 emit sceneStateChanged();
892}
893
894void Qgs3DMapScene::updateSceneState()
895{
896 if ( mTerrainUpdateScheduled )
897 {
898 setSceneState( Updating );
899 return;
900 }
901
902 for ( Qgs3DMapSceneEntity *entity : std::as_const( mSceneEntities ) )
903 {
904 if ( entity->isEnabled() && entity->pendingJobsCount() > 0 )
905 {
906 setSceneState( Updating );
907 return;
908 }
909 }
910
911 setSceneState( Ready );
912}
913
914void Qgs3DMapScene::onSkyboxSettingsChanged()
915{
916 QgsSkyboxSettings skyboxSettings = mMap.skyboxSettings();
917 if ( mSkybox )
918 {
919 mSkybox->deleteLater();
920 mSkybox = nullptr;
921 }
922
923 mEngine->setFrustumCullingEnabled( !mMap.isSkyboxEnabled() );
924
925 if ( mMap.isSkyboxEnabled() )
926 {
927 QMap<QString, QString> faces;
928 switch ( skyboxSettings.skyboxType() )
929 {
931 faces = skyboxSettings.cubeMapFacesPaths();
932 mSkybox = new QgsCubeFacesSkyboxEntity(
933 faces[QStringLiteral( "posX" )], faces[QStringLiteral( "posY" )], faces[QStringLiteral( "posZ" )],
934 faces[QStringLiteral( "negX" )], faces[QStringLiteral( "negY" )], faces[QStringLiteral( "negZ" )],
935 this
936 );
937 break;
939 mSkybox = new QgsPanoramicSkyboxEntity( skyboxSettings.panoramicTexturePath(), this );
940 break;
941 }
942 }
943}
944
945void Qgs3DMapScene::onShadowSettingsChanged()
946{
947 QgsFrameGraph *frameGraph = mEngine->frameGraph();
948
949 const QList<QgsLightSource *> lightSources = mMap.lightSources();
950 QList<QgsDirectionalLightSettings *> directionalLightSources;
951 for ( QgsLightSource *source : lightSources )
952 {
953 if ( source->type() == Qgis::LightSourceType::Directional )
954 {
955 directionalLightSources << qgis::down_cast<QgsDirectionalLightSettings *>( source );
956 }
957 }
958
959 QgsShadowSettings shadowSettings = mMap.shadowSettings();
960 int selectedLight = shadowSettings.selectedDirectionalLight();
961 if ( shadowSettings.renderShadows() && selectedLight >= 0 && selectedLight < directionalLightSources.count() )
962 {
963 frameGraph->setShadowRenderingEnabled( true );
964 frameGraph->setShadowBias( shadowSettings.shadowBias() );
965 frameGraph->setShadowMapResolution( shadowSettings.shadowMapResolution() );
966 QgsDirectionalLightSettings light = *directionalLightSources.at( selectedLight );
967 frameGraph->setupDirectionalLight( light, shadowSettings.maximumShadowRenderingDistance() );
968 }
969 else
970 frameGraph->setShadowRenderingEnabled( false );
971}
972
973void Qgs3DMapScene::onAmbientOcclusionSettingsChanged()
974{
975 QgsFrameGraph *frameGraph = mEngine->frameGraph();
976 QgsAmbientOcclusionSettings ambientOcclusionSettings = mMap.ambientOcclusionSettings();
977 frameGraph->setAmbientOcclusionEnabled( ambientOcclusionSettings.isEnabled() );
978 frameGraph->setAmbientOcclusionRadius( ambientOcclusionSettings.radius() );
979 frameGraph->setAmbientOcclusionIntensity( ambientOcclusionSettings.intensity() );
980 frameGraph->setAmbientOcclusionThreshold( ambientOcclusionSettings.threshold() );
981}
982
983void Qgs3DMapScene::onDebugShadowMapSettingsChanged()
984{
986}
987
988void Qgs3DMapScene::onDebugDepthMapSettingsChanged()
989{
991}
992
993void Qgs3DMapScene::onDebugOverlayEnabledChanged()
994{
996 mEngine->renderSettings()->setRenderPolicy( mMap.isDebugOverlayEnabled() ? Qt3DRender::QRenderSettings::Always : Qt3DRender::QRenderSettings::OnDemand );
997}
998
999void Qgs3DMapScene::onEyeDomeShadingSettingsChanged()
1000{
1001 bool edlEnabled = mMap.eyeDomeLightingEnabled();
1002 double edlStrength = mMap.eyeDomeLightingStrength();
1003 double edlDistance = mMap.eyeDomeLightingDistance();
1004 mEngine->frameGraph()->setupEyeDomeLighting( edlEnabled, edlStrength, edlDistance );
1005}
1006
1007void Qgs3DMapScene::onCameraMovementSpeedChanged()
1008{
1009 mCameraController->setCameraMovementSpeed( mMap.cameraMovementSpeed() );
1010}
1011
1012void Qgs3DMapScene::onCameraNavigationModeChanged()
1013{
1014 mCameraController->setCameraNavigationMode( mMap.cameraNavigationMode() );
1015}
1016
1018{
1019 QVector<QString> notParsedLayers;
1020 Qgs3DSceneExporter exporter;
1021
1022 exporter.setTerrainResolution( exportSettings.terrrainResolution() );
1023 exporter.setSmoothEdges( exportSettings.smoothEdges() );
1024 exporter.setExportNormals( exportSettings.exportNormals() );
1025 exporter.setExportTextures( exportSettings.exportTextures() );
1026 exporter.setTerrainTextureResolution( exportSettings.terrainTextureResolution() );
1027 exporter.setScale( exportSettings.scale() );
1028
1029 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1030 {
1031 QgsMapLayer *layer = it.key();
1032 Qt3DCore::QEntity *rootEntity = it.value();
1033 Qgis::LayerType layerType = layer->type();
1034 switch ( layerType )
1035 {
1037 if ( !exporter.parseVectorLayerEntity( rootEntity, qobject_cast<QgsVectorLayer *>( layer ) ) )
1038 notParsedLayers.push_back( layer->name() );
1039 break;
1048 notParsedLayers.push_back( layer->name() );
1049 break;
1050 }
1051 }
1052
1053 if ( mTerrain )
1054 exporter.parseTerrain( mTerrain, "Terrain" );
1055
1056 const bool sceneSaved = exporter.save( exportSettings.sceneName(), exportSettings.sceneFolderPath() );
1057 if ( !sceneSaved )
1058 {
1059 return false;
1060 }
1061
1062 if ( !notParsedLayers.empty() )
1063 {
1064 QString message = tr( "The following layers were not exported:" ) + "\n";
1065 for ( const QString &layerName : notParsedLayers )
1066 message += layerName + "\n";
1067 QgsMessageOutput::showMessage( tr( "3D exporter warning" ), message, QgsMessageOutput::MessageText );
1068 }
1069
1070 return true;
1071}
1072
1073QVector<const QgsChunkNode *> Qgs3DMapScene::getLayerActiveChunkNodes( QgsMapLayer *layer )
1074{
1075 QVector<const QgsChunkNode *> chunks;
1076 if ( !mLayerEntities.contains( layer ) )
1077 return chunks;
1078 if ( QgsChunkedEntity *c = qobject_cast<QgsChunkedEntity *>( mLayerEntities[layer] ) )
1079 {
1080 const QList<QgsChunkNode *> activeNodes = c->activeNodes();
1081 for ( QgsChunkNode *n : activeNodes )
1082 chunks.push_back( n );
1083 }
1084 return chunks;
1085}
1086
1088{
1089 return mMap.extent();
1090}
1091
1093{
1094 double zMin = std::numeric_limits<double>::max();
1095 double zMax = std::numeric_limits<double>::lowest();
1096 if ( mMap.terrainRenderingEnabled() && mTerrain )
1097 {
1098 const QgsBox3D box3D = mTerrain->rootNode()->box3D();
1099 zMin = std::min( zMin, box3D.zMinimum() );
1100 zMax = std::max( zMax, box3D.zMaximum() );
1101 }
1102
1103 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); it++ )
1104 {
1105 QgsMapLayer *layer = it.key();
1106 switch ( layer->type() )
1107 {
1109 {
1110 QgsPointCloudLayer *pcl = qobject_cast<QgsPointCloudLayer *>( layer );
1111 QgsDoubleRange zRange = pcl->elevationProperties()->calculateZRange( pcl );
1112 zMin = std::min( zMin, zRange.lower() );
1113 zMax = std::max( zMax, zRange.upper() );
1114 break;
1115 }
1117 {
1118 QgsMeshLayer *meshLayer = qobject_cast<QgsMeshLayer *>( layer );
1119 QgsAbstract3DRenderer *renderer3D = meshLayer->renderer3D();
1120 if ( renderer3D )
1121 {
1122 QgsMeshLayer3DRenderer *meshLayerRenderer = static_cast<QgsMeshLayer3DRenderer *>( renderer3D );
1123 const int verticalGroupDatasetIndex = meshLayerRenderer->symbol()->verticalDatasetGroupIndex();
1124 const QgsMeshDatasetGroupMetadata verticalGroupMetadata = meshLayer->datasetGroupMetadata( verticalGroupDatasetIndex );
1125 const double verticalScale = meshLayerRenderer->symbol()->verticalScale();
1126 zMin = std::min( zMin, verticalGroupMetadata.minimum() * verticalScale );
1127 zMax = std::max( zMax, verticalGroupMetadata.maximum() * verticalScale );
1128 }
1129 break;
1130 }
1132 {
1133 QgsTiledSceneLayer *sceneLayer = qobject_cast<QgsTiledSceneLayer *>( layer );
1134 const QgsDoubleRange zRange = sceneLayer->elevationProperties()->calculateZRange( sceneLayer );
1135 if ( !zRange.isInfinite() && !zRange.isEmpty() )
1136 {
1137 zMin = std::min( zMin, zRange.lower() );
1138 zMax = std::max( zMax, zRange.upper() );
1139 }
1140 break;
1141 }
1148 break;
1149 }
1150 }
1151 const QgsDoubleRange zRange( std::min( zMin, std::numeric_limits<double>::max() ), std::max( zMax, std::numeric_limits<double>::lowest() ) );
1152 return zRange.isEmpty() ? QgsDoubleRange() : zRange;
1153}
1154
1155QMap<QString, Qgs3DMapScene *> Qgs3DMapScene::openScenes()
1156{
1157 return sOpenScenesFunction();
1158}
1159
1160void Qgs3DMapScene::addCameraRotationCenterEntity( QgsCameraController *controller )
1161{
1162 mEntityRotationCenter = new Qt3DCore::QEntity;
1163
1164 Qt3DCore::QTransform *trRotationCenter = new Qt3DCore::QTransform;
1165 mEntityRotationCenter->addComponent( trRotationCenter );
1166 Qt3DExtras::QPhongMaterial *materialRotationCenter = new Qt3DExtras::QPhongMaterial;
1167 materialRotationCenter->setAmbient( Qt::blue );
1168 mEntityRotationCenter->addComponent( materialRotationCenter );
1169 Qt3DExtras::QSphereMesh *rendererRotationCenter = new Qt3DExtras::QSphereMesh;
1170 rendererRotationCenter->setRadius( 10 );
1171 mEntityRotationCenter->addComponent( rendererRotationCenter );
1172 mEntityRotationCenter->setEnabled( false );
1173 mEntityRotationCenter->setParent( this );
1174
1175 connect( controller, &QgsCameraController::cameraRotationCenterChanged, this, [trRotationCenter]( QVector3D center ) {
1176 trRotationCenter->setTranslation( center );
1177 } );
1178
1179 connect( &mMap, &Qgs3DMapSettings::showCameraRotationCenterChanged, this, [this] {
1180 mEntityRotationCenter->setEnabled( mMap.showCameraRotationCenter() );
1181 } );
1182}
1183
1184void Qgs3DMapScene::on3DAxisSettingsChanged()
1185{
1186 if ( m3DAxis )
1187 {
1188 m3DAxis->onAxisSettingsChanged();
1189 }
1190 else
1191 {
1192 if ( QgsWindow3DEngine *engine = dynamic_cast<QgsWindow3DEngine *>( mEngine ) )
1193 {
1194 m3DAxis = new Qgs3DAxis( static_cast<Qgs3DMapCanvas *>( engine->window() ), engine->root(), this, mCameraController, &mMap );
1195 }
1196 }
1197}
1198
1199void Qgs3DMapScene::onOriginChanged()
1200{
1201 const QList<QgsGeoTransform *> geoTransforms = findChildren<QgsGeoTransform *>();
1202 for ( QgsGeoTransform *transform : geoTransforms )
1203 {
1204 transform->setOrigin( mMap.origin() );
1205 }
1206
1207 mCameraController->setOrigin( mMap.origin() );
1208}
1209
1210void Qgs3DMapScene::handleClippingOnEntity( QEntity *entity ) const
1211{
1212 if ( mClipPlanesEquations.isEmpty() ) // no clip plane equations, disable clipping
1213 {
1214 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1215 {
1216 material->disableClipping();
1217 }
1218 }
1219 else // enable clipping
1220 {
1221 for ( QgsMaterial *material : entity->componentsOfType<QgsMaterial>() )
1222 {
1223 material->enableClipping( mClipPlanesEquations );
1224 }
1225 }
1226
1227 // recursive call
1228 // enable or disable clipping on the children accordingly
1229 for ( QObject *child : entity->children() )
1230 {
1231 Qt3DCore::QEntity *childEntity = qobject_cast<Qt3DCore::QEntity *>( child );
1232 if ( childEntity )
1233 {
1234 handleClippingOnEntity( childEntity );
1235 }
1236 }
1237}
1238
1239void Qgs3DMapScene::handleClippingOnAllEntities() const
1240{
1241 // Need to loop mLayerEntities instead of mSceneEntities to handle entities
1242 // which do no inherit from Qgs3DMapSceneEntity. For example, mesh entities.
1243 for ( auto it = mLayerEntities.constBegin(); it != mLayerEntities.constEnd(); ++it )
1244 {
1245 handleClippingOnEntity( it.value() );
1246 }
1247 if ( mTerrain )
1248 {
1249 handleClippingOnEntity( mTerrain );
1250 }
1251}
1252
1253void Qgs3DMapScene::enableClipping( const QList<QVector4D> &clipPlaneEquations )
1254{
1255 if ( clipPlaneEquations.size() > mMaxClipPlanes )
1256 {
1257 QgsDebugMsgLevel( QStringLiteral( "Qgs3DMapScene::enableClipping: it is not possible to use more than %1 clipping planes." ).arg( mMaxClipPlanes ), 2 );
1258 }
1259 mClipPlanesEquations = clipPlaneEquations.mid( 0, mMaxClipPlanes );
1260
1261 // enable the clip planes on the framegraph
1262 QgsFrameGraph *frameGraph = mEngine->frameGraph();
1263 frameGraph->addClipPlanes( clipPlaneEquations.size() );
1264
1265 // Enable the clip planes for the material of each entity.
1266 handleClippingOnAllEntities();
1267}
1268
1270{
1271 mClipPlanesEquations.clear();
1272
1273 // disable the clip planes on the framegraph
1274 QgsFrameGraph *frameGraph = mEngine->frameGraph();
1275 frameGraph->removeClipPlanes();
1276
1277 // Disable the clip planes for the material of each entity.
1278 handleClippingOnAllEntities();
1279}
1280
1281void Qgs3DMapScene::onStopUpdatesChanged()
1282{
1283 mSceneUpdatesEnabled = !mMap.stopUpdates();
1284}
LayerType
Types of layers that can be added to a map.
Definition qgis.h:169
@ Group
Composite group layer. Added in QGIS 3.24.
@ Plugin
Plugin based layer.
@ TiledScene
Tiled scene layer. Added in QGIS 3.34.
@ Annotation
Contains freeform, georeferenced annotations. Added in QGIS 3.16.
@ Vector
Vector layer.
@ VectorTile
Vector tile layer. Added in QGIS 3.14.
@ Mesh
Mesh layer. Added in QGIS 3.2.
@ Raster
Raster layer.
@ PointCloud
Point cloud layer. Added in QGIS 3.18.
@ Directional
Directional light source.
void onAxisSettingsChanged()
Force update of the axis and the viewport when a setting has changed.
Manages the various settings the user can choose from when exporting a 3D scene 3.
bool exportNormals() const
Returns whether normals will be exported.
int terrrainResolution() const
Returns the terrain resolution.
QString sceneFolderPath() const
Returns the scene folder path.
float scale() const
Returns the scale of the exported model.
int terrainTextureResolution() const
Returns the terrain texture resolution.
QString sceneName() const
Returns the scene name.
bool smoothEdges() const
Returns whether triangles edges will look smooth.
bool exportTextures() const
Returns whether textures will be exported.
QVector< const QgsChunkNode * > getLayerActiveChunkNodes(QgsMapLayer *layer)
Returns the active chunk nodes of layer.
void terrainPendingJobsCountChanged()
Emitted when the number of terrain's pending jobs changes.
void viewed2DExtentFrom3DChanged(QVector< QgsPointXY > extent)
Emitted when the viewed 2D extent seen by the 3D camera has changed.
static std::function< QMap< QString, Qgs3DMapScene * >()> sOpenScenesFunction
Static function for returning open 3D map scenes.
void fpsCountChanged(float fpsCount)
Emitted when the FPS count changes.
void setViewFrom2DExtent(const QgsRectangle &extent)
Resets camera view to show the extent extent (top view)
void disableClipping()
Disables OpenGL clipping.
Qgs3DMapScene(Qgs3DMapSettings &map, QgsAbstract3DEngine *engine)
Constructs a 3D scene based on map settings and Qt 3D renderer configuration.
QgsAbstract3DEngine * engine() const
Returns the abstract 3D engine.
void gpuMemoryLimitReached()
Emitted when one of the entities reaches its GPU memory limit and it is not possible to lower the GPU...
QgsDoubleRange elevationRange() const
Returns the scene's elevation range.
QgsCameraController * cameraController() const
Returns camera controller.
SceneState
Enumeration of possible states of the 3D scene.
@ Ready
The scene is fully loaded/updated.
@ Updating
The scene is still being loaded/updated.
bool exportScene(const Qgs3DMapExportSettings &exportSettings)
Exports the scene according to the scene export settings Returns false if the operation failed.
int totalPendingJobsCount() const
Returns number of pending jobs for all chunked entities.
void updateTemporal()
Updates the temporale entities.
static Q_DECL_DEPRECATED QMap< QString, Qgs3DMapScene * > openScenes()
Returns a map of 3D map scenes (by name) open in the QGIS application.
void totalPendingJobsCountChanged()
Emitted when the total number of pending jobs changes.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is activated or deactivated.
QgsRectangle sceneExtent() const
Returns the scene extent in the map's CRS.
void sceneStateChanged()
Emitted when the scene's state has changed.
int terrainPendingJobsCount() const
Returns number of pending jobs of the terrain entity.
QList< QgsMapLayer * > layers() const
Returns the layers that contain chunked entities.
QVector< QgsPointXY > viewFrustum2DExtent() const
Calculates the 2D extent viewed by the 3D camera as the vertices of the viewed trapezoid.
void enableClipping(const QList< QVector4D > &clipPlaneEquations)
Enables OpenGL clipping based on the planes equations defined in clipPlaneEquations.
float worldSpaceError(float epsilon, float distance) const
Given screen error (in pixels) and distance from camera (in 3D world coordinates),...
void terrainEntityChanged()
Emitted when the current terrain entity is replaced by a new one.
void viewZoomFull()
Resets camera view to show the whole scene (top view)
void extentChanged()
Emitted when the 3d view's 2d extent has changed.
bool isDebugOverlayEnabled() const
Returns whether debug overlay is enabled.
Qt::Corner debugDepthMapCorner() const
Returns the corner where the shadow map preview is displayed.
void originChanged()
Emitted when the world's origin point has been shifted.
void eyeDomeLightingDistanceChanged()
Emitted when the eye dome lighting distance has changed.
void terrainShadingChanged()
Emitted when terrain shading enabled flag or terrain shading material has changed.
QgsVector3D mapToWorldCoordinates(const QgsVector3D &mapCoords) const
Converts map coordinates to 3D world coordinates (applies offset and turns (x,y,z) into (x,...
double cameraMovementSpeed() const
Returns the camera movement speed.
Qt3DRender::QCameraLens::ProjectionType projectionType() const
Returns the camera lens' projection type.
bool debugDepthMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool isSkyboxEnabled() const
Returns whether the skybox is enabled.
void debugDepthMapSettingsChanged()
Emitted when depth map debugging has changed.
Qgis::NavigationMode cameraNavigationMode() const
Returns the navigation mode used by the camera.
double eyeDomeLightingStrength() const
Returns the eye dome lighting strength value.
void backgroundColorChanged()
Emitted when the background color has changed.
Qt::Corner debugShadowMapCorner() const
Returns the corner where the shadow map preview is displayed.
bool showCameraViewCenter() const
Returns whether to show camera's view center as a sphere (for debugging)
void showCameraRotationCenterChanged()
Emitted when the flag whether camera's rotation center is shown has changed.
const QgsAbstractTerrainSettings * terrainSettings() const
Returns the terrain settings.
void cameraNavigationModeChanged()
Emitted when the camera navigation mode was changed.
void shadowSettingsChanged()
Emitted when shadow rendering settings are changed.
bool stopUpdates() const
Returns whether the scene updates on camera movement.
void eyeDomeLightingEnabledChanged()
Emitted when the flag whether eye dome lighting is used has changed.
void debugOverlayEnabledChanged(bool debugOverlayEnabled)
Emitted when the debug overaly is enabled or disabled.
void skyboxSettingsChanged()
Emitted when skybox settings are changed.
QgsShadowSettings shadowSettings() const
Returns the current configuration of shadows.
QList< QgsLightSource * > lightSources() const
Returns list of directional light sources defined in the scene.
double debugDepthMapSize() const
Returns the size of the shadow map preview.
void projectionTypeChanged()
Emitted when the camera lens projection type changes.
float fieldOfView() const
Returns the camera lens' field of view.
QgsAmbientOcclusionSettings ambientOcclusionSettings() const
Returns the current configuration of screen space ambient occlusion.
QgsRectangle extent() const
Returns the 3D scene's 2D extent in the 3D scene's CRS.
void stopUpdatesChanged()
Emitted when the flag whether to keep updating scene has changed.
int eyeDomeLightingDistance() const
Returns the eye dome lighting distance value (contributes to the contrast of the image)
void lightSourcesChanged()
Emitted when any of the light source settings in the map changes.
void showLightSourceOriginsChanged()
Emitted when the flag whether light source origins are shown has changed.
QgsTerrainGenerator * terrainGenerator() const
Returns the terrain generator.
QColor backgroundColor() const
Returns background color of the 3D map view.
void terrainSettingsChanged()
Emitted when the terrain settings are changed.
double debugShadowMapSize() const
Returns the size of the shadow map preview.
QgsVector3D worldToMapCoordinates(const QgsVector3D &worldCoords) const
Converts 3D world coordinates to map coordinates (applies offset and turns (x,y,z) into (x,...
bool showTerrainBoundingBoxes() const
Returns whether to display bounding boxes of terrain tiles (for debugging)
bool debugShadowMapEnabled() const
Returns whether the shadow map debugging is enabled.
bool terrainRenderingEnabled() const
Returns whether the 2D terrain surface will be rendered.
void fpsCounterEnabledChanged(bool fpsCounterEnabled)
Emitted when the FPS counter is enabled or disabled.
void axisSettingsChanged()
Emitted when 3d axis rendering settings are changed.
void ambientOcclusionSettingsChanged()
Emitted when ambient occlusion rendering settings are changed.
void layersChanged()
Emitted when the list of map layers for 3d rendering has changed.
void eyeDomeLightingStrengthChanged()
Emitted when the eye dome lighting strength has changed.
QgsSkyboxSettings skyboxSettings() const
Returns the current configuration of the skybox.
void cameraMovementSpeedChanged()
Emitted when the camera movement speed was changed.
bool eyeDomeLightingEnabled() const
Returns whether eye dome lighting is used.
bool isFpsCounterEnabled() const
Returns whether FPS counter label is enabled.
void fieldOfViewChanged()
Emitted when the camera lens field of view changes.
QList< QgsMapLayer * > layers() const
Returns the list of 3D map layers to be rendered in the scene.
void terrainGeneratorChanged()
Emitted when the terrain generator has changed.
void debugShadowMapSettingsChanged()
Emitted when shadow map debugging has changed.
void showCameraViewCenterChanged()
Emitted when the flag whether camera's view center is shown has changed.
QgsVector3D origin() const
Returns coordinates in map CRS at which 3D scene has origin (0,0,0).
bool showCameraRotationCenter() const
Returns whether to show camera's rotation center as a sphere (for debugging)
Entity that handles the exporting of 3D scene.
bool save(const QString &sceneName, const QString &sceneFolderPath, int precision=6)
Saves the scene to a .obj file Returns false if the operation failed.
void setExportTextures(bool exportTextures)
Sets whether the textures will be exported.
void parseTerrain(QgsTerrainEntity *terrain, const QString &layer)
Creates terrain export objects from the terrain entity.
void setTerrainResolution(int resolution)
Sets the terrain resolution.
void setTerrainTextureResolution(int resolution)
Sets the terrain texture resolution.
bool parseVectorLayerEntity(Qt3DCore::QEntity *entity, QgsVectorLayer *layer)
Creates necessary export objects from entity if it represents valid vector layer entity Returns false...
void setScale(float scale)
Sets the scale of the exported 3D model.
void setExportNormals(bool exportNormals)
Sets whether the normals will be exported.
void setSmoothEdges(bool smoothEdges)
Sets whether the triangles will look smooth.
static int maxZoomLevel(double tile0width, double tileResolution, double maxError)
Calculates the highest needed zoom level for tiles in quad-tree given width of the base tile (zoom le...
static QgsAABB mapToWorldExtent(const QgsRectangle &extent, double zMin, double zMax, const QgsVector3D &mapOrigin)
Converts map extent to axis aligned bounding box in 3D world coordinates.
static void computeBoundingBoxNearFarPlanes(const QgsAABB &bbox, const QMatrix4x4 &viewMatrix, float &fnear, float &ffar)
This routine computes nearPlane farPlane from the closest and farthest corners point of bounding box ...
static QgsRay3D rayFromScreenPoint(const QPoint &point, const QSize &windowSize, Qt3DRender::QCamera *camera)
Convert from clicked point on the screen to a ray in world coordinates.
static int openGlMaxClipPlanes(QSurface *surface)
Gets the maximum number of clip planes that can be used.
void sizeChanged()
Emitted after a call to setSize()
virtual QSurface * surface() const =0
Returns the surface of the engine.
virtual Qt3DRender::QCamera * camera()=0
Returns pointer to the engine's camera entity.
virtual void setClearColor(const QColor &color)=0
Sets background color of the scene.
virtual void setFrustumCullingEnabled(bool enabled)=0
Sets whether frustum culling is enabled (this should make rendering faster by not rendering entities ...
QgsFrameGraph * frameGraph()
Returns the shadow rendering frame graph object used to render the scene.
virtual QSize size() const =0
Returns size of the engine's rendering area in pixels.
virtual Qt3DRender::QRenderSettings * renderSettings()=0
Returns access to the engine's render settings (the frame graph can be accessed from here)
Base class for all renderers that may to participate in 3D view.
virtual QString type() const =0
Returns unique identifier of the renderer class (used to identify subclass)
virtual Qt3DCore::QEntity * createEntity(Qgs3DMapSettings *map) const =0
Returns a 3D entity that will be used to show renderer's data in 3D scene.
double maximumGroundError() const
Returns the maximum ground error of terrain tiles in world units.
int mapTileResolution() const
Returns the resolution (in pixels) of the texture of a terrain tile.
class containing the configuration of ambient occlusion rendering 3
float radius() const
Returns the radius parameter of the ambient occlusion effect.
bool isEnabled() const
Returns whether ambient occlusion effect is enabled.
float intensity() const
Returns the shading factor of the ambient occlusion effect.
float threshold() const
Returns at what amount of occlusion the effect will kick in.
static QgsSourceCache * sourceCache()
Returns the application's source cache, used for caching embedded and remote source strings as local ...
A 3-dimensional box composed of x, y, z coordinates.
Definition qgsbox3d.h:43
double zMaximum() const
Returns the maximum z value.
Definition qgsbox3d.h:259
double zMinimum() const
Returns the minimum z value.
Definition qgsbox3d.h:252
Qt3DRender::QCamera * camera() const
Returns camera that is being controlled.
float distance() const
Returns distance of the camera from the point it is looking at.
void setCameraNavigationMode(Qgis::NavigationMode navigationMode)
Sets the navigation mode used by the camera controller.
void cameraChanged()
Emitted when camera has been updated.
void frameTriggered(float dt)
Called internally from 3D scene when a new frame is generated. Updates camera according to keyboard/m...
void resetView(float distance)
Move camera back to the initial position (looking down towards origin of world's coordinates)
void setViewFromTop(float worldX, float worldY, float distance, float yaw=0)
Sets camera to look down towards given point in world coordinate, in given distance from plane with z...
void setOrigin(const QgsVector3D &origin)
Reacts to the shift of origin of the scene, updating camera pose and any other member variables so th...
void setCameraMovementSpeed(double movementSpeed)
Sets the camera movement speed.
void cameraRotationCenterChanged(QVector3D position)
Emitted when the camera rotation center changes.
A skybox constructed from a 6 cube faces.
QgsRange which stores a range of double values.
Definition qgsrange.h:233
bool isInfinite() const
Returns true if the range consists of all possible values.
Definition qgsrange.h:287
void addClipPlanes(int nrClipPlanes)
Setups nrClipPlanes clip planes in the forward pass to enable OpenGL clipping.
void removeClipPlanes()
Disables OpenGL clipping.
void setShadowBias(float shadowBias)
Sets the shadow bias value.
void setupShadowMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the shadow map debugging view port.
void setShadowMapResolution(int resolution)
Sets the resolution of the shadow map.
void setAmbientOcclusionIntensity(float intensity)
Sets the ambient occlusion intensity.
Qt3DRender::QLayer * transparentObjectLayer()
Returns a layer object used to indicate that the object is transparent.
void setDebugOverlayEnabled(bool enabled)
Sets whether debug overlay is enabled.
void setShadowRenderingEnabled(bool enabled)
Sets whether the shadow rendering is enabled.
void setupDepthMapDebugging(bool enabled, Qt::Corner corner, double size)
Sets the depth map debugging view port.
void setupDirectionalLight(const QgsDirectionalLightSettings &light, float maximumShadowRenderingDistance)
Sets shadow rendering to use a directional light.
void setAmbientOcclusionThreshold(float threshold)
Sets the ambient occlusion threshold.
void setupEyeDomeLighting(bool enabled, double strength, int distance)
Sets eye dome lighting shading related settings.
void setAmbientOcclusionEnabled(bool enabled)
Sets whether Screen Space Ambient Occlusion will be enabled.
void setAmbientOcclusionRadius(float radius)
Sets the ambient occlusion radius.
virtual QgsDoubleRange calculateZRange(QgsMapLayer *layer) const
Attempts to calculate the overall elevation or z range for the specified layer, using the settings de...
Base class for storage of map layer temporal properties.
Base class for all map layer types.
Definition qgsmaplayer.h:76
QString name
Definition qgsmaplayer.h:80
QgsAbstract3DRenderer * renderer3D() const
Returns 3D renderer associated with the layer.
void request3DUpdate()
Signal emitted when a layer requires an update in any 3D maps.
void renderer3DChanged()
Signal emitted when 3D renderer associated with the layer has changed.
Qgis::LayerType type
Definition qgsmaplayer.h:86
void rendererChanged()
Signal emitted when renderer is changed.
virtual QgsMapLayerTemporalProperties * temporalProperties()
Returns the layer's temporal properties.
void layerModified()
Emitted when modifications has been done on layer.
double verticalScale() const
Returns mesh vertical scale.
int verticalDatasetGroupIndex() const
Returns the index of the dataset group that will be used to render the vertical component of the 3D m...
void setMaximumTextureSize(int maximumTextureSize)
Sets the maximum texture size supported by the hardware Used to store the GL_MAX_TEXTURE_SIZE value t...
QgsMesh3DSymbol * clone() const override SIP_FACTORY
Returns a new instance of the symbol with the same settings.
QgsMeshDatasetGroupMetadata is a collection of dataset group metadata such as whether the data is vec...
double minimum() const
Returns minimum scalar value/vector magnitude present for whole dataset group.
double maximum() const
Returns maximum scalar value/vector magnitude present for whole dataset group.
3D renderer that renders all mesh triangles of a mesh layer.
void setSymbol(QgsMesh3DSymbol *symbol)
Sets 3D symbol associated with the renderer.
const QgsMesh3DSymbol * symbol() const
Returns 3D symbol associated with the renderer.
void setLayer(QgsMeshLayer *layer)
Sets vector layer associated with the renderer.
Represents a mesh layer supporting display of data on structured or unstructured meshes.
QgsMeshDatasetGroupMetadata datasetGroupMetadata(const QgsMeshDatasetIndex &index) const
Returns the dataset groups metadata.
virtual void showMessage(bool blocking=true)=0
display the message to the user and deletes itself
A skybox constructed from a panoramic image.
void setViewportSize(const QSizeF size)
Set the size of the view port.
Qgis::Point3DShape shape() const
Returns 3D shape for points.
QVariant shapeProperty(const QString &property) const
Returns the value for a specific shape property.
3D renderer that renders all points from a point cloud layer
void setLayer(QgsPointCloudLayer *layer)
Sets point cloud layer associated with the renderer.
Represents a map layer supporting display of point clouds.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
void subsetStringChanged()
Emitted when the layer's subset string has changed.
A class to represent a 2D point.
Definition qgspointxy.h:60
double y
Definition qgspointxy.h:64
double x
Definition qgspointxy.h:63
A template based class for storing ranges (lower to upper values).
Definition qgsrange.h:46
T lower() const
Returns the lower bound of the range.
Definition qgsrange.h:78
T upper() const
Returns the upper bound of the range.
Definition qgsrange.h:85
bool isEmpty() const
Returns true if the range is empty, ie the lower bound equals (or exceeds) the upper bound and either...
Definition qgsrange.h:125
A representation of a ray in 3D.
Definition qgsray3d.h:31
A rectangle specified with double values.
double xMinimum
double yMinimum
double xMaximum
double yMaximum
QgsPointXY center
QList< QgsRuleBased3DRenderer::Rule * > RuleList
class containing the configuration of shadows rendering 3
int selectedDirectionalLight() const
Returns the selected direcctional light used to cast shadows.
bool renderShadows() const
Returns whether shadow rendering is enabled.
int shadowMapResolution() const
Returns the resolution of the shadow map texture used to generate the shadows.
double maximumShadowRenderingDistance() const
Returns the maximum shadow rendering distance accounted for when rendering shadows Objects further aw...
double shadowBias() const
Returns the shadow bias used to correct the numerical imprecision of shadows (for the depth test) Thi...
Contains the configuration of a skybox entity.
QMap< QString, QString > cubeMapFacesPaths() const
Returns a map containing the path of each texture specified by the user.
QgsSkyboxEntity::SkyboxType skyboxType() const
Returns the type of the skybox.
QString panoramicTexturePath() const
Returns the panoramic texture path of a skybox of type "Panormaic skybox".
void remoteSourceFetched(const QString &url)
Emitted when the cache has finished retrieving a 3D model from a remote url.
virtual QgsBox3D rootChunkBox3D(const Qgs3DMapSettings &map) const
Returns 3D box (in map coordinates) of the root chunk.
virtual float rootChunkError(const Qgs3DMapSettings &map) const
Returns error of the root chunk in world coordinates.
virtual QgsRectangle rootChunkExtent() const =0
extent of the terrain's root chunk in terrain's CRS
void setLayer(QgsTiledSceneLayer *layer)
Sets tiled scene layer associated with the renderer.
Represents a map layer supporting display of tiled scene objects.
QgsMapLayerElevationProperties * elevationProperties() override
Returns the layer's elevation properties.
Class for storage of 3D vectors similar to QVector3D, with the difference that it uses double precisi...
Definition qgsvector3d.h:31
double y() const
Returns Y coordinate.
Definition qgsvector3d.h:50
double z() const
Returns Z coordinate.
Definition qgsvector3d.h:52
double x() const
Returns X coordinate.
Definition qgsvector3d.h:48
3D renderer that renders all features of a vector layer with the same 3D symbol.
Represents a vector layer which manages a vector based data sets.
Q_INVOKABLE Qgis::GeometryType geometryType() const
Returns point, line or polygon.
void selectionChanged(const QgsFeatureIds &selected, const QgsFeatureIds &deselected, bool clearAndSelect)
Emitted when selection was changed.
As part of the API refactoring and improvements which landed in the Processing API was substantially reworked from the x version This was done in order to allow much of the underlying Processing framework to be ported into c
bool qgsFloatNear(float a, float b, float epsilon=4 *FLT_EPSILON)
Compare two floats (but allow some difference)
Definition qgis.h:6197
#define QgsDebugMsgLevel(str, level)
Definition qgslogger.h:41