53 const QVector<float> vert = { -1.0f, -1.0f, 0.0f,
60 const QByteArray vertexArr( (
const char * ) vert.constData(), vert.size() *
sizeof(
float ) );
63 vertexBuffer->setData( vertexArr );
65 positionAttribute->setName( Qt3DQAttribute::defaultPositionAttributeName() );
66 positionAttribute->setVertexBaseType( Qt3DQAttribute::Float );
67 positionAttribute->setVertexSize( 3 );
68 positionAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
69 positionAttribute->setBuffer( vertexBuffer );
70 positionAttribute->setByteOffset( 0 );
71 positionAttribute->setByteStride( 3 *
sizeof(
float ) );
72 positionAttribute->setCount( 6 );
74 geom->addAttribute( positionAttribute );
76 Qt3DRender::QGeometryRenderer *renderer =
new Qt3DRender::QGeometryRenderer(
this );
77 renderer->setPrimitiveType( Qt3DRender::QGeometryRenderer::PrimitiveType::Triangles );
78 renderer->setGeometry( geom );
80 addComponent( renderer );
82 mMaterial =
new Qt3DRender::QMaterial(
this );
84 Qt3DRender::QEffect *effect =
new Qt3DRender::QEffect(
this );
85 Qt3DRender::QTechnique *technique =
new Qt3DRender::QTechnique(
this );
86 Qt3DRender::QGraphicsApiFilter *graphicsApiFilter = technique->graphicsApiFilter();
87 graphicsApiFilter->setApi( Qt3DRender::QGraphicsApiFilter::Api::OpenGL );
88 graphicsApiFilter->setProfile( Qt3DRender::QGraphicsApiFilter::OpenGLProfile::CoreProfile );
89 graphicsApiFilter->setMajorVersion( 3 );
90 graphicsApiFilter->setMinorVersion( 1 );
91 Qt3DRender::QRenderPass *renderPass =
new Qt3DRender::QRenderPass(
this );
92 mShader =
new Qt3DRender::QShaderProgram(
this );
94 renderPass->setShaderProgram(
mShader );
96 Qt3DRender::QDepthTest *depthTest =
new Qt3DRender::QDepthTest(
this );
97 depthTest->setDepthFunction( Qt3DRender::QDepthTest::Always );
99 renderPass->addRenderState( depthTest );
101 technique->addRenderPass( renderPass );
103 effect->addTechnique( technique );
108 addComponent( layer );