| 
    QGIS API Documentation 3.99.0-Master (f78f5286a64)
    
   | 
 
Helper data structure used when rendering points as triangulated surface. More...
#include <qgspointcloudrenderer.h>
Public Attributes | |
| std::vector< QRgb > | colors | 
| RGB color for each point.   | |
| std::vector< float > | elevations | 
| Z value for each point (only used when global map shading is enabled)   | |
| std::vector< double > | points | 
| X,Y for each point - kept in this structure so that we can use it without further conversions in Delaunator-cpp.   | |
Helper data structure used when rendering points as triangulated surface.
We populate the structure as we traverse the nodes and then run Delaunay triangulation at the end + draw the triangles.
Definition at line 234 of file qgspointcloudrenderer.h.
| std::vector<QRgb> QgsPointCloudRenderContext::TriangulationData::colors | 
RGB color for each point.
Definition at line 237 of file qgspointcloudrenderer.h.
| std::vector<float> QgsPointCloudRenderContext::TriangulationData::elevations | 
Z value for each point (only used when global map shading is enabled)
Definition at line 238 of file qgspointcloudrenderer.h.
| std::vector<double> QgsPointCloudRenderContext::TriangulationData::points | 
X,Y for each point - kept in this structure so that we can use it without further conversions in Delaunator-cpp.
Definition at line 236 of file qgspointcloudrenderer.h.