47    virtual void setTerrain( QgsTerrainEntity *t ) 
override;
 
   50    virtual 
void setExtent( const 
QgsRectangle &extent ) override;
 
   53    virtual 
void rootChunkHeightRange( 
float &hMin, 
float &hMax ) const override;
 
   54    virtual 
float heightAt( 
double x, 
double y, const 
Qgs3DRenderContext &context ) const override;
 
   55    virtual QgsChunkLoader *createChunkLoader( QgsChunkNode *node ) const override;
 
   58    virtual QgsChunkNode *createRootNode() const override;
 
   59    virtual QVector<QgsChunkNode *> createChildren( QgsChunkNode *node ) const override;
 
   71    std::optional<QgsQuantizedMeshMetadata> mMetadata;
 
   75    QgsTileXYZ nodeIdToTile( QgsChunkNodeId nodeId ) const;
 
 
Rendering context for preparation of 3D entities.