16#ifndef QGSPOINTLIGHTSETTINGS_H 
   17#define QGSPOINTLIGHTSETTINGS_H 
   57    QColor 
color()
 const { 
return mColor; }
 
   59    void setColor( 
const QColor &color ) { mColor = color; }
 
   86    QColor mColor = Qt::white;
 
   87    float mIntensity = 1.0;
 
   88    float mConstantAttenuation = 1.0f;
 
   89    float mLinearAttenuation = 0.0f;
 
   90    float mQuadraticAttenuation = 0.0f;
 
 
LightSourceType
Light source types for 3D scenes.
 
Base class for light sources in 3d scenes.
 
virtual Qgis::LightSourceType type() const =0
Returns the light source type.
 
virtual QgsLightSource * clone() const =0
Returns a copy of the light source.
 
Definition of a point light in a 3D map scene.
 
QgsPointLightSettings()=default
Construct a point light with default values.
 
float quadraticAttenuation() const
Returns quadratic attenuation (A_2)
 
void setIntensity(float intensity)
Sets intensity of the light.
 
void setPosition(const QgsVector3D &pos)
Sets position of the light (in 3D world coordinates)
 
float linearAttenuation() const
Returns linear attenuation (A_1)
 
void setColor(const QColor &color)
Sets color of the light.
 
float intensity() const
Returns intensity of the light.
 
void setLinearAttenuation(float value)
Sets linear attenuation (A_1)
 
void setConstantAttenuation(float value)
Sets constant attenuation (A_0)
 
void setQuadraticAttenuation(float value)
Sets quadratic attenuation (A_2)
 
float constantAttenuation() const
Returns constant attenuation (A_0)
 
QColor color() const
Returns color of the light.
 
A container for the context for various read/write operations on objects.
 
A 3D vector (similar to QVector3D) with the difference that it uses double precision instead of singl...
 
bool operator==(const QgsFeatureIterator &fi1, const QgsFeatureIterator &fi2)