20#include <Qt3DExtras/QGoochMaterial> 
   21#if QT_VERSION < QT_VERSION_CHECK( 6, 0, 0 ) 
   22#include <Qt3DRender/QAttribute> 
   23#include <Qt3DRender/QBuffer> 
   24#include <Qt3DRender/QGeometry> 
   30#include <Qt3DCore/QAttribute> 
   31#include <Qt3DCore/QBuffer> 
   32#include <Qt3DCore/QGeometry> 
   38#include <Qt3DRender/QParameter> 
   39#include <Qt3DRender/QEffect> 
   40#include <Qt3DRender/QTechnique> 
   41#include <Qt3DRender/QGraphicsApiFilter> 
   46  return QStringLiteral( 
"gooch" );
 
 
   83  return *
this == *otherGooch;
 
 
   92  mShininess = elem.attribute( QStringLiteral( 
"shininess2" ), QStringLiteral( 
"100" ) ).toDouble();
 
   93  mAlpha = elem.attribute( QStringLiteral( 
"alpha" ), QStringLiteral( 
"0.25" ) ).toDouble();
 
   94  mBeta = elem.attribute( QStringLiteral( 
"beta" ), QStringLiteral( 
"0.5" ) ).toDouble();
 
 
  105  elem.setAttribute( QStringLiteral( 
"shininess2" ), mShininess );
 
  106  elem.setAttribute( QStringLiteral( 
"alpha" ), mAlpha );
 
  107  elem.setAttribute( QStringLiteral( 
"beta" ), mBeta );
 
 
  114  return QMap<QString, QString>();
 
 
  126      return buildMaterial( context );
 
 
  150  array.resize( 
sizeof( 
unsigned char ) * 12 );
 
  151  unsigned char *fptr = 
reinterpret_cast<unsigned char *
>( array.data() );
 
  153  *fptr++ = 
static_cast<unsigned char>( 
diffuse.red() );
 
  154  *fptr++ = 
static_cast<unsigned char>( 
diffuse.green() );
 
  155  *fptr++ = 
static_cast<unsigned char>( 
diffuse.blue() );
 
  157  *fptr++ = 
static_cast<unsigned char>( 
warm.red() );
 
  158  *fptr++ = 
static_cast<unsigned char>( 
warm.green() );
 
  159  *fptr++ = 
static_cast<unsigned char>( 
warm.blue() );
 
  161  *fptr++ = 
static_cast<unsigned char>( 
cool.red() );
 
  162  *fptr++ = 
static_cast<unsigned char>( 
cool.green() );
 
  163  *fptr++ = 
static_cast<unsigned char>( 
cool.blue() );
 
  165  *fptr++ = 
static_cast<unsigned char>( 
specular.red() );
 
  166  *fptr++ = 
static_cast<unsigned char>( 
specular.green() );
 
  167  *fptr++ = 
static_cast<unsigned char>( 
specular.blue() );
 
 
  174  return 12 * 
sizeof( 
unsigned char );
 
 
  182  diffuseAttribute->setName( QStringLiteral( 
"dataDefinedDiffuseColor" ) );
 
  183  diffuseAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
 
  184  diffuseAttribute->setVertexSize( 3 );
 
  185  diffuseAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
  186  diffuseAttribute->setBuffer( dataBuffer );
 
  187  diffuseAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  188  diffuseAttribute->setByteOffset( 0 );
 
  189  diffuseAttribute->setCount( vertexCount );
 
  190  geometry->addAttribute( diffuseAttribute );
 
  193  warmAttribute->setName( QStringLiteral( 
"dataDefinedWarmColor" ) );
 
  194  warmAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
 
  195  warmAttribute->setVertexSize( 3 );
 
  196  warmAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
  197  warmAttribute->setBuffer( dataBuffer );
 
  198  warmAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  199  warmAttribute->setByteOffset( 3 * 
sizeof( 
unsigned char ) );
 
  200  warmAttribute->setCount( vertexCount );
 
  201  geometry->addAttribute( warmAttribute );
 
  204  coolAttribute->setName( QStringLiteral( 
"dataDefinedCoolColor" ) );
 
  205  coolAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
 
  206  coolAttribute->setVertexSize( 3 );
 
  207  coolAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
  208  coolAttribute->setBuffer( dataBuffer );
 
  209  coolAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  210  coolAttribute->setByteOffset( 6 * 
sizeof( 
unsigned char ) );
 
  211  coolAttribute->setCount( vertexCount );
 
  212  geometry->addAttribute( coolAttribute );
 
  216  specularAttribute->setName( QStringLiteral( 
"dataDefinedSpecularColor" ) );
 
  217  specularAttribute->setVertexBaseType( Qt3DQAttribute::UnsignedByte );
 
  218  specularAttribute->setVertexSize( 3 );
 
  219  specularAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
  220  specularAttribute->setBuffer( dataBuffer );
 
  221  specularAttribute->setByteStride( 12 * 
sizeof( 
unsigned char ) );
 
  222  specularAttribute->setByteOffset( 9 * 
sizeof( 
unsigned char ) );
 
  223  specularAttribute->setCount( vertexCount );
 
  224  geometry->addAttribute( specularAttribute );
 
  226  dataBuffer->setData( data );
 
 
  233  Qt3DRender::QEffect *effect = 
new Qt3DRender::QEffect( material );
 
  235  Qt3DRender::QTechnique *technique = 
new Qt3DRender::QTechnique;
 
  236  technique->graphicsApiFilter()->setApi( Qt3DRender::QGraphicsApiFilter::OpenGL );
 
  237  technique->graphicsApiFilter()->setProfile( Qt3DRender::QGraphicsApiFilter::CoreProfile );
 
  238  technique->graphicsApiFilter()->setMajorVersion( 3 );
 
  239  technique->graphicsApiFilter()->setMinorVersion( 3 );
 
  240  Qt3DRender::QFilterKey *filterKey = 
new Qt3DRender::QFilterKey();
 
  241  filterKey->setName( QStringLiteral( 
"renderingStyle" ) );
 
  242  filterKey->setValue( QStringLiteral( 
"forward" ) );
 
  243  technique->addFilterKey( filterKey );
 
  245  Qt3DRender::QRenderPass *renderPass = 
new Qt3DRender::QRenderPass();
 
  246  Qt3DRender::QShaderProgram *shaderProgram = 
new Qt3DRender::QShaderProgram();
 
  248  const QByteArray fragmentShaderCode = Qt3DRender::QShaderProgram::loadSource( QUrl( QStringLiteral( 
"qrc:/shaders/gooch.frag" ) ) );
 
  253    const QUrl urlVert( QStringLiteral( 
"qrc:/shaders/goochDataDefined.vert" ) );
 
  254    shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
 
  257    shaderProgram->setFragmentShaderCode( finalFragmentShaderCode );
 
  262    const QUrl urlVert( QStringLiteral( 
"qrc:/shaders/default.vert" ) );
 
  263    shaderProgram->setShaderCode( Qt3DRender::QShaderProgram::Vertex, Qt3DRender::QShaderProgram::loadSource( urlVert ) );
 
  264    shaderProgram->setFragmentShaderCode( fragmentShaderCode );
 
  267    effect->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"kd" ), diffuseColor ) );
 
  268    effect->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"ks" ), mSpecular ) );
 
  269    effect->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"kblue" ), mCool ) );
 
  270    effect->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"kyellow" ), mWarm ) );
 
  273  renderPass->setShaderProgram( shaderProgram );
 
  274  technique->addRenderPass( renderPass );
 
  276  technique->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"shininess" ), mShininess ) );
 
  277  technique->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"alpha" ), mAlpha ) );
 
  278  technique->addParameter( 
new Qt3DRender::QParameter( QStringLiteral( 
"beta" ), mBeta ) );
 
  280  effect->addTechnique( technique );
 
  281  material->setEffect( effect );
 
static QByteArray addDefinesToShaderCode(const QByteArray &shaderCode, const QStringList &defines)
Inserts some define macros into a shader source code.
 
Abstract base class for material settings.
 
virtual void writeXml(QDomElement &element, const QgsReadWriteContext &) const
Writes settings to a DOM element.
 
virtual void readXml(const QDomElement &element, const QgsReadWriteContext &)
Reads settings from a DOM element.
 
@ Warm
Warm color (gooch material)
 
@ Cool
Cool color (gooch material)
 
@ Specular
Specular color.
 
QgsPropertyCollection dataDefinedProperties() const
Returns the symbol material property collection, used for data defined overrides.
 
QColor valueAsColor(int key, const QgsExpressionContext &context, const QColor &defaultColor=QColor(), bool *ok=nullptr) const
Calculates the current value of the property with the specified key and interprets it as a color.
 
static QColor colorFromString(const QString &string)
Decodes a string into a color value.
 
static QString colorToString(const QColor &color)
Encodes a color into a string value.
 
Expression contexts are used to encapsulate the parameters around which a QgsExpression should be eva...
 
Basic shading material used for rendering based on the Phong shading model with three color component...
 
QgsGoochMaterialSettings * clone() const override
Clones the material settings.
 
QColor specular() const
Returns specular color component.
 
QColor cool() const
Returns cool color component.
 
int dataDefinedByteStride() const override
Returns byte stride of the data defined colors,used to fill the vertex colors data defined buffer for...
 
QByteArray dataDefinedVertexColorsAsByte(const QgsExpressionContext &expressionContext) const override
Returns byte array corresponding to the data defined colors depending of the expressionContext,...
 
void writeXml(QDomElement &elem, const QgsReadWriteContext &context) const override
Writes settings to a DOM element.
 
QMap< QString, QString > toExportParameters() const override
Returns the parameters to be exported to .mtl file.
 
QColor warm() const
Returns warm color component.
 
bool equals(const QgsAbstractMaterialSettings *other) const override
Returns true if this settings exactly matches an other settings.
 
void applyDataDefinedToGeometry(Qt3DCore::QGeometry *geometry, int vertexCount, const QByteArray &data) const override
Applies the data defined bytes, dataDefinedBytes, on the geometry by filling a specific vertex buffer...
 
QString type() const override
Returns the unique type name for the material.
 
QColor diffuse() const
Returns diffuse color component.
 
QgsGoochMaterialSettings()=default
 
static QgsAbstractMaterialSettings * create()
Returns a new instance of QgsGoochMaterialSettings.
 
static bool supportsTechnique(QgsMaterialSettingsRenderingTechnique technique)
Returns true if the specified technique is supported by the Gooch material.
 
QgsMaterial * toMaterial(QgsMaterialSettingsRenderingTechnique technique, const QgsMaterialContext &context) const override
Creates a new QgsMaterial object representing the material settings.
 
void readXml(const QDomElement &elem, const QgsReadWriteContext &context) override
Reads settings from a DOM element.
 
void addParametersToEffect(Qt3DRender::QEffect *effect, const QgsMaterialContext &materialContext) const override
Adds parameters from the material to a destination effect.
 
Context settings for a material.
 
QColor selectionColor() const
Returns the color for representing materials in a selected state.
 
bool isSelected() const
Returns true if the material should represent a selected state.
 
Base class for all materials used within QGIS 3D views.
 
A container for the context for various read/write operations on objects.
 
QgsMaterialSettingsRenderingTechnique
Material rendering techniques.
 
@ Points
Point based rendering, requires point data.
 
@ Triangles
Triangle based rendering (default)
 
@ TrianglesFromModel
Triangle based rendering, using a model object source.
 
@ Lines
Line based rendering, requires line data.
 
@ TrianglesDataDefined
Triangle based rendering with possibility of datadefined color.
 
@ InstancedPoints
Instanced based rendering, requiring triangles and point data.
 
@ TrianglesWithFixedTexture
Triangle based rendering, using a fixed, non-user-configurable texture (e.g. for terrain rendering)
 
Qt3DCore::QAttribute Qt3DQAttribute
 
Qt3DCore::QBuffer Qt3DQBuffer
 
Qt3DCore::QGeometry Qt3DQGeometry
 
Qt3DCore::QAttribute Qt3DQAttribute
 
Qt3DCore::QBuffer Qt3DQBuffer
 
Qt3DCore::QGeometry Qt3DQGeometry