59    void setActive( 
bool active );
 
   62    bool isActive() 
const;
 
   65    void setActiveEyeDomeLighting( 
bool active );
 
   68    bool isActiveEyeDomeLighting() 
const;
 
   75    double eyeDomeLightingStrength() 
const;
 
   82    void setEyeDomeLightingStrength( 
double strength );
 
   90    double eyeDomeLightingDistance() 
const;
 
   98    void setEyeDomeLightingDistance( 
double distance );
 
  115    void setActiveHillshading( 
bool active );
 
  118    bool isActiveHillshading() 
const;
 
  125    double hillshadingZFactor() 
const;
 
  132    void setHillshadingZFactor( 
double zFactor );
 
  139    bool isHillshadingMultidirectional() 
const;
 
  146    void setHillshadingMultidirectional( 
bool multiDirectional );
 
  153    double lightAltitude() 
const;
 
  160    void setLightAltitude( 
double lightAltitude );
 
  167    double lightAzimuth() 
const;
 
  174    void setLightAzimuth( 
double lightAzimuth );
 
  197    bool mIsActive = 
false;
 
  201    bool mRenderEdl = 
true;
 
  202    double mEyeDomeLightingStrength = 1000.0;
 
  203    double mEyeDomeLightingDistance = 0.5;
 
  206    bool mRenderHillshading = 
false;
 
  207    double mLightAltitude = 45.0;
 
  208    double mLightAzimuth = 315.0;
 
  209    double mHillshadingZFactor = 1.0;
 
  210    bool mHillshadingMultiDir = 
false;
 
 
A container for the context for various read/write operations on objects.
 
Contains information about the context of a rendering operation.