40  mPositionAttribute->setAttributeType( Qt3DQAttribute::VertexAttribute );
 
   41  mPositionAttribute->setBuffer( mVertexBuffer );
 
   42  mPositionAttribute->setVertexBaseType( Qt3DQAttribute::Float );
 
   43  mPositionAttribute->setVertexSize( 3 );
 
   44  mPositionAttribute->setByteOffset( 0 );
 
   45  mPositionAttribute->setByteStride( 3 * 
sizeof( 
float ) );
 
   46  mPositionAttribute->setName( Qt3DQAttribute::defaultPositionAttributeName() );
 
   48  addAttribute( mPositionAttribute );
 
 
   53  QByteArray vertexBufferData;
 
   54  vertexBufferData.resize( vertices.size() * 3 * 
sizeof( 
float ) );
 
   55  float *rawVertexArray = 
reinterpret_cast<float *
>( vertexBufferData.data() );
 
   57  for ( 
const auto &v : vertices )
 
   59    rawVertexArray[idx++] = v.x();
 
   60    rawVertexArray[idx++] = v.y();
 
   61    rawVertexArray[idx++] = v.z();
 
   64  mVertexCount = vertices.count();
 
   65  mVertexBuffer->setData( vertexBufferData );