19#include "moc_qgstiledscenetexturerendererwidget.cpp" 
   36    setFromRenderer( layer->
renderer() );
 
   39  connect( mFillSymbolButton, &
QgsSymbolButton::changed, 
this, &QgsTiledSceneTextureRendererWidget::emitWidgetChanged );
 
   44  return new QgsTiledSceneTextureRendererWidget( layer, style );
 
   49  auto renderer = std::make_unique<QgsTiledSceneTextureRenderer>();
 
   50  renderer->setFillSymbol( mFillSymbolButton->clonedSymbol<
QgsFillSymbol>() );
 
   52  return renderer.release();
 
   55void QgsTiledSceneTextureRendererWidget::emitWidgetChanged()
 
   57  if ( !mBlockChangedSignal )
 
   63  mBlockChangedSignal = 
true;
 
   67    mFillSymbolButton->setSymbol( textureRenderer->fillSymbol()->clone() );
 
   70  mBlockChangedSignal = 
false;
 
A fill symbol type, for rendering Polygon and MultiPolygon geometries.
 
A database of saved style entities, including symbols, color ramps, text formats and others.
 
Represents a map layer supporting display of tiled scene objects.
 
QgsTiledSceneRenderer * renderer()
Returns the 2D renderer for the tiled scene.
 
Abstract base class for 2d tiled scene renderers.
 
Renders tiled scene layers using textures.
 
static std::unique_ptr< QgsFillSymbol > createDefaultFillSymbol()
Returns a copy of the default fill symbol used to render triangles without textures.