16#ifndef QGSTILEDSCENECHUNKLOADER_P_H 
   17#define QGSTILEDSCENECHUNKLOADER_P_H 
   38#include <QFutureWatcher> 
   43class QgsTiledSceneChunkLoaderFactory;
 
   54class QgsTiledSceneChunkLoader : 
public QgsChunkLoader
 
   58    QgsTiledSceneChunkLoader( QgsChunkNode *node, 
const QgsTiledSceneIndex &index, 
const QgsTiledSceneChunkLoaderFactory &factory, 
double zValueScale, 
double zValueOffset );
 
   60    ~QgsTiledSceneChunkLoader();
 
   62    virtual Qt3DCore::QEntity *createEntity( Qt3DCore::QEntity *parent );
 
   65    const QgsTiledSceneChunkLoaderFactory &mFactory;
 
   67    QFutureWatcher<void> *mFutureWatcher = 
nullptr;
 
   68    Qt3DCore::QEntity *mEntity = 
nullptr;
 
   79class QgsTiledSceneChunkLoaderFactory : 
public QgsChunkLoaderFactory
 
   83    QgsTiledSceneChunkLoaderFactory(
 
   85      double zValueScale, 
double zValueOffset
 
   88    virtual QgsChunkLoader *createChunkLoader( QgsChunkNode *node ) 
const override;
 
   89    virtual QgsChunkNode *createRootNode() 
const override;
 
   90    virtual QVector<QgsChunkNode *> createChildren( QgsChunkNode *node ) 
const override;
 
   92    virtual bool canCreateChildren( QgsChunkNode *node ) 
override;
 
   93    virtual void prepareChildren( QgsChunkNode *node ) 
override;
 
   95    QgsChunkNode *nodeForTile( 
const QgsTiledSceneTile &t, 
const QgsChunkNodeId &nodeId, QgsChunkNode *parent ) 
const;
 
   96    void fetchHierarchyForNode( 
long long nodeId, QgsChunkNode *origNode );
 
   99    QString mRelativePathBase;
 
  101    double mZValueScale = 1.0;
 
  102    double mZValueOffset = 0;
 
  104    QSet<long long> mPendingHierarchyFetches;
 
  105    QSet<long long> mFutureHierarchyFetches;
 
  119class QgsTiledSceneLayerChunkedEntity : 
public QgsChunkedEntity
 
  125    ~QgsTiledSceneLayerChunkedEntity();
 
  129    int pendingJobsCount() 
const override;
 
Rendering context for preparation of 3D entities.
 
Represents a coordinate reference system (CRS).
 
An index for tiled scene data providers.
 
Represents an individual tile from a tiled scene data source.
 
Helper struct to store ray casting parameters.